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  • #91
    Did you really have any doubts?

    From a ToT Rules.txt
    Code:
    ; Advanced unit fields ...
    ; C) minimum bribe amount:        n - minimum bribe; 0 - don't care; -1 - can't bribe...
    @UNITS_ADVANCED
    00000010, 00000000,[COLOR=red][B]-1[/B][/COLOR], 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Legion d'Or
    El Aurens v2 Beta!

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    • #92
      ...........................
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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      • #93
        Perhaps I should make this scen for ToT only!
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #94
          NNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!

          Don't do that. ToT is good but not near as good as regulag Civ.
          "You should count all humans as your kinfolk and the whole world as your foster country."
          - Queen Kristina

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          • #95
            LOL!

            Re-Gulag Civ...I like that!
            But Gulag once is good enough for me.

            Worry not, MGE then ToT...I will do one for both formats.
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #96
              Originally posted by curtsibling
              LOL!

              Re-Gulag Civ...I like that!
              But Gulag once is good enough for me.

              Worry not, MGE then ToT...I will do one for both formats.
              That's a good idea, Curt. It lets those who use MGE play an excellent scenario, and allows you to realize the full potential of Bitterfrost. Just think, multiple layers, invisible units, impassible terrain, unbribable units, undisbandable units, untradable techs, 81 unit slots.....ahhhh!
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

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              • #97
                @techumseh:

                My sentiments exactly!

                ToT will allow me to create many cool add-ons to the scen!

                Including more Ancient units!
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #98
                  Perhaps, to counter the apparent ever-lasting AI wish to mine hills, you can trade hills (walls in your scen) with mountains (which can be mined in your scen.) That way, the AI will probably ignore the walls but will mine the 'mountains' (which used to be vanilla's hills).. Despite their craze to mine them, i doubt they'll do it if they are outside of the cities' radii...
                  Indifference is Bliss

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                  • #99
                    No sweat, you can prevent the AI mining hills or anything in rules...
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • But it was mentiones earlier that the settlers kept moving about in the hills, as if they were trying to mine them (even though they couldn't)... I'll look for it...
                      Indifference is Bliss

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                      • Specific units yes. Cities unbribable= no. Bummer.
                        Hey, nice ( oYo )!
                        "Whoever thinks freely, thinks well"
                        -Rigas Velestinlis (Ferraios)
                        "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                        "I have a cunning plan..." (Baldric)

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                        • Originally posted by tanelorn
                          Minor observartions:

                          On both file-sets, a number of AI workers stick on walls, buzzing on and off them. Mining hills seems to be hardwired in the system, so they try to mine even if they are not allowed by the rules.
                          Hwere it is, finally allowed to post after tons of server too busy messages...

                          EDIT:

                          Tanelorn, you need to add spaces to both sides of the Y
                          Indifference is Bliss

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                          • Good point, the bigger the better, (( o Y o )).
                            As for the hill thing, thats how it happened on the first map: In the Bursar map-view, the worker that they start with got stuck going up and down the walls, on and off etc. Other workers passed him by, on their way to establish new cities -they didn't get stuck too).
                            "Whoever thinks freely, thinks well"
                            -Rigas Velestinlis (Ferraios)
                            "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                            "I have a cunning plan..." (Baldric)

                            Comment


                            • Originally posted by tanelorn
                              Specific units yes. Cities unbribable= no. Bummer.
                              Hey, nice ( oYo )!
                              Unbribable cities, yes! Just add a palace. And you can even do this in FW/MGE!
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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                              • Tanelorn: maybe switching hills and mountains will solve this, and don't tell me it's a lot of work 'cause i won't believe you
                                Indifference is Bliss

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