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  • #46
    @St. Leo:
    @Pericles:
    @gerryandersson:

    I hope to have addressed the giant map problem, with breaking the island up some...

    I have made it a bit smaller, with individual continents.

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

    Comment


    • #47
      I am very pleased at these news.
      I did some thinking on the undead rising thing. If the skeletons rise within the undead capital hex itself, the city will be unbeatable, cause its defenders will resurrect instantly, each time they are slain. But if they resurrect nearby, there will be no such issue.

      I am even more so looking forward to a possible ToT version with full unit descriptions and claustrophobic multi-map level undeground tunnel fighting, ToT style!
      Please????
      "Whoever thinks freely, thinks well"
      -Rigas Velestinlis (Ferraios)
      "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
      "I have a cunning plan..." (Baldric)

      Comment


      • #48
        If i read your post corectly Timoleon your idea was that for every unit the undead kill they get an extra unit......

        Of course that would take a ton of events space.........
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

        Comment


        • #49
          I have a system in place for the undead now..

          A skeleton warrior or vile skeleton will be ressurected.

          A spectre, wight or lord wight must be rebuilt from scratch.

          (A ToT version may have a skeleton version for each human victim, a paladin will become a wight lord, etc)

          And remember, the city will be protected by the best defence unit...In this case the King Lich!

          Also, vile skeletons and skeleton warriors are attackers, these guys will debark from the city as soon as they are re-animated...

          Watch out!

          PS
          I am about to test the latest (new map) version!

          I'll be back soon with my findings!

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #50
            And the undead Lich and Ancient Soceress are MUCH harder to kill...
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #51
              Nice one Curt. I'm glad to see you take a break from WWII/Cold War scns.

              I'd be happy to assist with a ToT version, esp. with fine tuning inter-map movement and/or events. Consider the possibilities!
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

              Comment


              • #52
                @techumseh:

                It would be an honour to have your assistance!
                I think a ToT version of this scen would be a winner.

                Imagine:
                A seperate map that is the Ancient's evil world, accessed from a ruins area in the centre of the map...

                A transport to the map of the Undead doomlands...

                A map that leads to the Imperion's kingdom...

                Wow!
                This has got my mind going!

                If you are up for it, I would be happy to create some new maps and units!

                Hey!
                Perhaps you can help me with a problem that has just begun to appear...

                Whenever I load a game, it has the cheat mode on, I suspect it must be something to do with the game.txt...

                Any ideas?
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • #53
                  @ Pericles & Curt, it slipped my mind that :

                  @IF
                  UNITKILLED
                  unit=ANYUNIT
                  attacker=Undead Empire
                  defender=ANYBODY
                  @THEN
                  CREATEUNIT
                  unit=Vile Skeleton
                  owner=TRIGGERATTACKER
                  veteran=no
                  homecity=Doomridden
                  locations
                  189,57
                  endlocations
                  @ENDIF

                  is only possible in ToT. I could swear I had seen the ANYUNIT parameter somewhere, unfortunately that was in the Midgard scenario, Damn. Is everybody certain ANYUNIT is not possible in MGE? That would really save space.
                  "Whoever thinks freely, thinks well"
                  -Rigas Velestinlis (Ferraios)
                  "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                  "I have a cunning plan..." (Baldric)

                  Comment


                  • #54
                    I did some thinking on the undead rising thing. If the skeletons rise within the undead capital hex itself, the city will be unbeatable, cause its defenders will resurrect instantly, each time they are slain.
                    In ToT, maybe you can use a delay=1 modifier.
                    El Aurens v2 Beta!

                    Comment


                    • #55
                      Originally posted by curtsibling
                      Whenever I load a game, it has the cheat mode on, I suspect it must be something to do with the game.txt...

                      Any ideas?
                      That's not a game.txt issue.

                      Have you tried restarting Civ2? Sometimes, I think especially after you completed a game in cheat mode, the cheat mode "sticks" and all subsequent games have the cheat mode turned on. Restarting Civ2 fixes that.

                      If that isn't the problem, it must be something in the savegame/scenario. But I don't think that can happen, because saving as a scenario will turn cheat mode off.

                      Originally posted by tanelorn
                      [...] is only possible in ToT.
                      No it isn't. ANYUNIT appears in my FW macro.txt as well. Palaiologos must've forgotten.
                      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                      Comment


                      • #56
                        Mercator, you are right, the problem righted itself!

                        Only to be replaced with a crazier problem.

                        The system I have now in the scen is that colonists (workers) appear in your city every year.

                        No problem there...

                        Except that the crazed, insane AI will not build any cities!!!!

                        The Zatarn are happily building a huge flea-covered empire, the Harpies are even expanding a bit...

                        The undead are embroiled in a conflict with the evil Ancients (who are definitely a bit deadly in this version)

                        But the Coven and Crusaders have a ton of settlers, but refuse to use them...Despite an abundance of plains and grasslands near them...What gives????

                        Someone help!
                        EEK!
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • #57
                          @tanelorn:

                          Nice event, I'll add it in...
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • #58
                            I am certain that ANYUNIT killed doesn't work in MGE.
                            Just tested it and the game crashes.It is obvioulsy looking for a unit called "Anyunit".

                            But i thought the events language of both FW and MGE were identical...

                            Hmmm....?
                            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                            All those who want to die, follow me!
                            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                            Comment


                            • #59
                              You can have

                              MOVEUNIT
                              unit=ANYUNIT

                              though...
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                              Comment


                              • #60
                                Curt if it isn't to hard send me those scenario files.Perhaps i can help you with the settler problem.

                                Are you sure they are settlers(have they the settler flag i mean)?
                                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                                All those who want to die, follow me!
                                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                                Comment

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