It's kind of thing I use in every scenario I make, thing that allows stimulating AI conquest. You know.
UNITKILLED-CREATEUNIT
and locations in cities, closer and closer to the goal.
There are some things that make it harder, like I've noticed (if my memory isn't failing me) that if all locations are the same city, events will create the unit there, no matter who owns the city - or was it that it creates it there if no other forces are present. Never mind.
In my Heraclius project, I decided to stimulate Muslim navy attacks, by creating their ships in proper cities. The problem is that, unless earlier location is available, dumb event machine will create the ship no matter who owns the city. I solved it temporarily by creating alternative locations in a guarded ocean spot somewhere near Iceland, but it costed me 1 more event place, event place I may need. Does someone know if the ships will be ALWAYS created in those cities unless higher locations are free?
UNITKILLED-CREATEUNIT
and locations in cities, closer and closer to the goal.
There are some things that make it harder, like I've noticed (if my memory isn't failing me) that if all locations are the same city, events will create the unit there, no matter who owns the city - or was it that it creates it there if no other forces are present. Never mind.
In my Heraclius project, I decided to stimulate Muslim navy attacks, by creating their ships in proper cities. The problem is that, unless earlier location is available, dumb event machine will create the ship no matter who owns the city. I solved it temporarily by creating alternative locations in a guarded ocean spot somewhere near Iceland, but it costed me 1 more event place, event place I may need. Does someone know if the ships will be ALWAYS created in those cities unless higher locations are free?
Comment