I would suggest toning down the colors of the terrain, its gonna be painful to stare at for long periods of time.
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Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Re: Nonmilitary scenarios
Originally posted by Smiley
Wonders are made objectives, but none are built at the start of the game. Your job is to stake out some cities and maximize production capacity and construct as many wonders as possible before the end of the scenario.The Slim End Of The Long Tail -
Kaplak Stream
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What I'd really like to see, is a great depression scenario, challenging players to develop new economic strategies to cope with the downward spiral of cash deficits, unemployment, hunger, selling out of improvements etc etc. War or revolution could be open options, as they were historically, but didn't have to be. Setting up new trade systems, developing new ideas and techs with appropriate economic improvements etc, could be peaceful solutions.The Slim End Of The Long Tail -
Kaplak Stream
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That's an interesting idea, though I'm not sure how CIV's lack of economic model would handle it.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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They are not real terrains. Each colour represents a certain market space, like Finance, InfoTech, Lifestyle etc. While the colours are not finalized (I simply randomly put in different colours for the time being) the end product will still have the same 'Diagram' feel. Since the look is not related to the substance as in real terrain, the stark contrast is there to help you remember which colour represents what. Maybe I'll just use pale shades of the same.
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Yes, that's what we are asking for. We want a red tide, not a red supernova.Blog | Civ2 Scenario League | leo.petr at gmail.com
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