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Imperialism 1870 . . . Version 2

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  • #31
    Originally posted by Field Marshal Klesh
    Is the trade unit the actual caravan unit, or is the freight? Obviously the latter generates far more mulah...

    If i remember corectly there are two trade units.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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    • #32
      Originally posted by Art of War
      in my game Britain own south china, along with the afghanistan/kazakhstan region, arabia/palestine, and Alexandria...plus her original colonies. I, as the USA, own all cities from Panama up on the American continent. The Great American Empire..
      And long may it remain so!
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • #33
        Originally posted by curtsibling


        And long may it remain so!

        Exccelllennttt...*steeples fingers*

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        • #34
          oh, Exile, you really need an aircraft carrier unit...i've got biplanes and monoplanes flitting around my continent with nothing to do, and no way to get to Europe if (when) WW1 breaks out....

          note: if you are wanting to keep it totally historical, the british DID have the cv hms furious in 1917..

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          • #35
            Exile:

            I hope you have editted the Civpedia in regard to the mining of deserts or the irrigation of mountains: contradictionary to the civpedia, they cannot be mined resp. irrigated.


            [absurd mode]
            Maybe a zeppelin fulfilling the role of an aircraft-carrier would be nice? When I build my first zeppelin, I did some research on the net on US zeppelins, and it proved the US experimented with them :drool:

            (however, that was well after the Great War)
            [/absurd mode]


            seriously though, a 'mustard gas' unit could be fitting, if it's designed for the end of the scenario.


            The 'problem' with trade has allready been mentioned, allthough in future games 'Free Trade' agreements will be less frequent/unconditional.
            In any case, I have found that few players read the 'readme' files comming with scenario's, while I have spelled them out to see what it meant.
            Trade IS very important in your scenario, and it gives a nice edge to this scenario.

            I have no experience in scenario-building, but the way you discribe the problem with AI tech-aquisition, it seems that the roles of Mfg.Goods vs. Raw Materials should be swapped (meaning that humans should have the 'caravan' unit, and the AI the 'Freight' unit.)
            Alternatively (or additionally), the cost (shields) for the Trade-unit should be greatly increased.

            Given the vast amounts of $$ that can be made by trade, units in general could be made more expensive, or at least the intervals between them, thus decreasing the benefit of 'incremental buying'. Possibly by increasing the value of each 'row' of shields?


            I'll try to think of a good unit, but at the moment, the US armed forces lack nothing

            Germanos (USA at CFC)
            "post reported"Winston, on the barricades for freedom of speech
            "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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            • #36
              Re: Agreed.

              Originally posted by Exile
              Yes Nick, I agree. I've been playing with the scenario quite a bit myself and tech can be acquired at an accelerated rate if one trades aggressively, much more so if there is cooperative trading.

              Unfortunately, if I increase the paradigm, the scenario really fails in solo play--the AI will have too much difficulty gaining tech.
              Have you considered releasing two versions of the scenario - one with a low tech paradigm for solo play, and another with a higher one for PBEMs? I imagine that this would be pretty easy to impliment.

              On the topic of the extra unit, how about machine guns? While I see problems implimenting a unit based on a weapon which only worked well when used with other forces, machine guns really did revolutionise warfare at about the time of this scenario. They rendered Europan colonial expeditions all but invunerable from the natives, and once the Europeans worked out how to properly deploy the things they revolutionised war in Europe as well (not to mention being responcible for the blood bath in front of Port Arthur in the Russian-Japanese war).
              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
              - Neal Stephenson, Cryptonomicon

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              • #37
                lol

                Nick, the Machine Guns unit was the one I replaced.

                Lost in America.
                "a freaking mastermind." --Stefu
                "or a very good liar." --Stefu
                "Jesus" avatars created by Mercator and Laszlo.

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                • #38
                  'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                  - Neal Stephenson, Cryptonomicon

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                  • #39
                    Exile, I would seriously rethink about dropping the MG from the scen.

                    They are a big factor in the game...
                    I would get rid of the highlanders or guards....
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • #40
                      yeah, the MG has saved my cities many times.

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                      • #41
                        The MG also has a top notch sound effect!

                        Ratatatat!
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                        http://totalfear.blogspot.com/

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                        • #42
                          I would suggest you dump some of the Barb-units. You have filled 6 slots with units all with the same purpose: To distract the players and spread chaos, as much as I like the surprising raids (I always love the thrill) too much unitspace used for my taste.

                          You could delete the Native horse, the war party on horse, the rebellious guy in the last row (looks arabic) and the elephant. This way you would get 4 slots which you can use for the main powers, for things like the gas, which I strongly support. You could use the Negros for the surprise-attacks. They could even take over the role of the elephant, let them spread all over the place to distract players.

                          And plz, plz, keep the MG. Besides the cool sound which some mentioned before, this weapon was the stunning technology in the late 19/early 20th century. The breakthrough in warfare. Before the MG, the attack was the superior tactic, after the MG the defence position got the advantage, the generals had to scrap all their knowledge and began from 0. Unfortunately they didn't adapt the tactic to the technology and we all know the outcome (Verdun anyone, all the slaughter in WWI due to wrong tactics). And the MG saved my cities, many, many,many times.

                          The same goes for the gas, a breakthrough in modern warfare, a must in a scen which shows all the technological development in 19/20th cent.

                          Oh and a very,very good idea to update your scen. Of course you put much work into it and AoW as well as the Imperialism scens were excellent created with all the historical event for uprisings, the government-trade concept and much more but the only weakpoint of your scens where the graphics. They’re looking a little bit old fashioned to me. With a more fresh and colourfull look your scen will be perfect.

                          Thanks for putting all the work into it and your sharing with the community.

                          PS: You’re the only guy I know with such a huuge Readme So much historical background, tips for every civ and all the descriptions. As far as I know only Henrik and Patient English were putting so much work into the Readme like you
                          Dance to Trance

                          Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                          • #43
                            It's all good . . . .

                            First, thanks, Galvatron.

                            Next, this is what I need to know! AFAIKnew, no one ever used the Machine Gun unit! I thought it was a waste of time. Does anyone use the Ocean Liner? French Cavalry? Battlecruisers? Armored cruisers? What are the relative merits of the Steam Yacht compared to the Steamer? Which one gets built more often by players? I can think of a dozen more questions. Gimme your opinions.

                            Latest news; the barbs are a lot tougher, more cities now have coastal defenses, and there are some cities that are now not coastal. Some terrains have been changed. I'm looking for a new jungle tile. Any suggestions? The steamships are now a little more expensive, except for the Ironclad, which is now a lot more expensive. All the other ships are now a lot more expensive, except for the transports. I may increase the costs on ground units too. I'm still testing.

                            Also; I've got tech paradigm at 10. Can it go higher?

                            About barbs; As it is, I've got Arabs, Persians, Berbers, Afghans, Africans, Chinese, Native American, and several dozen central Asian ethnics all lumped under one "barbarian" umbrella. The different units give the thing flavor.
                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

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                            • #44
                              Exile, with due respect, my recommendations:

                              Machine gun: Essential.
                              Big liner: Essential.
                              Expidition: Ditch it.
                              Smaller liner: Ditch it.
                              Highlanders: Ditch it.
                              Guards: Ditch it.
                              Mfg goods: Make them appear later.
                              Zepplin: Top unit, Essential.
                              All sea units up to and including Light Cruiser: Essential.
                              Battleship: Essential. (I'd change it's name to dreadnought and free up a unit slot)
                              Destroyer: Essential.
                              Battlecruiser: Essential.
                              Germans: Give them Cavalry.
                              Barbs: Keep them as the are, they rock. (make them tougher, and make the elephant a real monster!)

                              Just my findings after extensive play...
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #45
                                maybe beef up the ironclad.

                                Carrier is a must. (I love Carriers, though...so i'm biased)
                                Ocean Liner isn't really needed.
                                The "Light Artillery" unit isn't really needed, since it has the same attack as field artillery..
                                I personally would keep the battleship unit, just because dreadnoughts didn't appear until 1910. Maybe find a battleship unit that doesn't have all it's guns along a center line...

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