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Imperialism 1870 . . . Version 2

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  • Imperialism 1870 . . . Version 2

    In less than a week I'll release Imperialism 1870 version 2 in this thread. My usual policy is to NEVER announce a release prior to its completion. However . . . change is good. So look for it here. The premier tweak will be a new set of unit graphics. Very little will remain of the old set. They will be retired. (Taps plays in the background, and some bushy-mustached colonel mutters something about "old soldiers" ). Other than that, there are only some very minor changes to the tech tree, labels, and game files, etc.

    I've got an empty unit slot with its own sound slot.

    Not a clue about what to do with it yet.

    It MUST be something new and original.

    Any ideas?

    If I use your idea, you'll receive credit in the ImpRead file.
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    How about a trenches unit that has a high defence rating and a movement of one so that it defends units from direct attacks.

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    • #3
      How about aliens, like in "War of the worlds?"
      Just kiddin'
      "Whoever thinks freely, thinks well"
      -Rigas Velestinlis (Ferraios)
      "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
      "I have a cunning plan..." (Baldric)

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      • #4
        what year does the first one actually end?

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        • #5
          It's been done.

          The War of the Worlds aliens--it's been done.

          Take a look at the Jules Verne scenario that comes w/MGE.
          Lost in America.
          "a freaking mastermind." --Stefu
          "or a very good liar." --Stefu
          "Jesus" avatars created by Mercator and Laszlo.

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          • #6
            The Germans need a Reiter (cavalry) unit, I would think.
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #7
              The scenario ends in December 1919 IIRC.

              How about, to help represent the "great game", an "operative" unit that could be given to the British and Russians in Central Asia in limited amounts by events. It could have diplomat ability and treat all as road.

              Naturally, you couldn't have a buildable spy unit; it would be too easily exploitable.
              I refute it thus!
              "Destiny! Destiny! No escaping that for me!"

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              • #8
                Personally I think the lack of cavalry for German and French civs is a bit odd...
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #9
                  The French have cavalry, I think. Your right about the Germans though Curt.
                  http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                  • #10
                    Maybe a basic aa gun to threaten those airships or sharpshooters.

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                    • #11
                      *News*

                      First; The mega-skills of fairline are even now being applied to the creation of some new artillery graphics. They'll appear in the new version.

                      Second; The Events file has been re-worked. Rather than stick to an historical schedule, one that can be anticipated by astute players after several games, I have opted for a RANDOMTURN approach. Now there will be Oriental units appearing in various places throughout the world, and they'll continue to appear indefinitely during the game. The Oriental unit strengths have been increased slightly too. Optimistically, this will motivate players to allocate troops to establish actual forts in the interior of Africa, the levant, and the American west to preclude these uprisings.

                      Is it possible to create barb leader units at the start of a scen? Does anyone know?
                      Lost in America.
                      "a freaking mastermind." --Stefu
                      "or a very good liar." --Stefu
                      "Jesus" avatars created by Mercator and Laszlo.

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                      • #12
                        are the orientals the barbarian civ in your .scn? If so, how did you manage to create them with events and such? I would like to use the same thing in a scenario of mine...

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                        • #13
                          I just tried a cheat menu creation of a barbarian unit from the diplo slot -- generated the barb leader graphic with the diplo slot name. I'd imagine that a CreateUnit event would have the same result. Is that what you're after?
                          El Aurens v2 Beta!

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                          • #14
                            An answer . . .

                            You cannot use the CREATEUNIT command to create barbarian units if you use the in-game Events editor. Won't let you. You can only use the command to create barbarian units if you create the Events file manually. Line by line. And you have to be careful about when and where you hit the return when you make it that way. Also, be careful; you cannot mix and match. If you use one method to create the Events file, you must NOT EVER use the other method. You can either create the Events file using the editor or notepad/manually. If you try to use both methods, the scen will notify you that there is an error in the file. It may crash.

                            Yes, Orientals are the barbarians in this scenario.

                            New sounds for all infantry and artillery units.

                            edit; answer to Boco's question--No, what I really wanted was to be able to use that otherwise unusable slot at the very end of the Units file.
                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

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                            • #15
                              Been in ToT so long that I forgot about the limitations of the in-game Events editor.
                              El Aurens v2 Beta!

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