1) Correct, ToT scenarios don't work on MGE and vice versa.
2) Correct, using CivConverter, available at http://coc.apolyton.net (as techumseh mentioned)
3) Correct, it uses ToT functionality, so if you don't have ToT it won't work. More specifically, MGE doesn't know the "@AND" and "continuous" parts.
4) Unfortunately, yes
@RtoK: To find out, reveal the map (you might want to wait until you've actually played the scenario first).
At the very top-right of the map you'll see a few isolated islands, with small cities on them. Those are used for the triggers.
I believe a unit is created at one end of the island. It then takes a few turns for the unit to reach the city at the other hand. It captures that city and a CityTaken event is triggered.
2) Correct, using CivConverter, available at http://coc.apolyton.net (as techumseh mentioned)
3) Correct, it uses ToT functionality, so if you don't have ToT it won't work. More specifically, MGE doesn't know the "@AND" and "continuous" parts.
4) Unfortunately, yes
@RtoK: To find out, reveal the map (you might want to wait until you've actually played the scenario first).
At the very top-right of the map you'll see a few isolated islands, with small cities on them. Those are used for the triggers.
I believe a unit is created at one end of the island. It then takes a few turns for the unit to reach the city at the other hand. It captures that city and a CityTaken event is triggered.
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