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  • one more question

    ...for the experts.

    If you make the barbarian units as ships will they get popped by goodie huts.

    If yes and the ships appear next to water, will they know to move off into the sea?
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

  • #2
    They will be popped. It can lead to a nasty crash down the road.
    Blog | Civ2 Scenario League | leo.petr at gmail.com

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    • #3
      I remember that AI ships won't attack while on land even though they can but will they just sleep on land or slip off into the sea (assuming in an adjacent tile)
      .
      This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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      • #4
        I don't know this, but I bet my money on the first option. They will go to sleep, like land units created in the sea.
        The Slim End Of The Long Tail -
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        • #5
          This isn't so hard to test, is it?

          Since I'm too lazy to edit rules or events and all... If you put a barbarian ship on a coastal land square using the cheat menu, it will move into the ocean.

          Of course, this isn't entirely the same, but I'm pretty sure sea units don't sleep when on land. Ships never do, while land units always automically go to sleep in water...

          Now I think of it, this might very well be related to how the units are used. Land units are normally only at sea when loaded on a ship (= asleep). On the other hand, ships are only ever on land when in port (= active). Those two situations might well have dictated what the programmers did in general with the state of ships on land and land units in water.
          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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