I'm curious as to the advantages/disadvantages to text editing/using the builtin Civilization Gold scenario editor. A long while back, when I first got my hands on Fantastic Worlds, I remember the builtin editor would frequently scramble your data and ruin your work, which discouraged me from scenario making for some time. Does it still do this? Is there any reason to use the editor (if you're not using batch files)?
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I always use the scenario editor. It works okay me thinks. The most frequent "problem" i've had is when sometimes i finish editing i press "cancel" instead of "ok" and nothing is saved."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Here's a question: When I patched my copy of FW with the MGE upgrade files from Civ Fanatics the in-game editors disappeared. I assumed MGE didn't include them. Are you guys saying your copies include the editor?
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Only people with legal copies are allowed to use the editors.
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If I could still get hold of a legal copy I would. I did after all pay full price for civ2, FW and ToT
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Gareth you don't have the editor?
I don't know if i could ever design anything without the editor."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Originally posted by fairline
If I could still get hold of a legal copy I would. I did after all pay full price for civ2, FW and ToT
But the only reason the editor's aren't there is because the menu text file is defective.
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My MGE has editors. I only use them for editing some stuff tho (never graphics nor techs, the editors will almost guaranteed mess up any tech tree you have without it being noticable at first (changing the second preq to nil, randomly assigning new preqs, etc)).
It appears it does this to protect you from creating tech loops, however more often than not it just screw things up...No Fighting here, this is the war room!
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Tech Trees?
Well, Henrik, perhaps I should relate my experiences with the editor. I've used them since day one, and only one time was I forced to go into the text file and alter things manually.
There are some rules.
Henrik is correct about the automatic reassignment of preqs by the Advances editor. If you attempt to create a tree that has, somewhere in its base, a "no,no" tech, the MGE editor will change it. Interestingly enough, the editor will allow you to create a "tech loop." I can verify this from experience--it was the reason I was forced to go into the text file to begin with.
Some editors will not save your changes unless you "Save as Scenario" from the Cheat menu. The units, terrain, improvements, effects, and cities editors will save your changes. My practice is to simply exit out. The game will save it.
The Events editor requires a special touch. Any changes made in it will ONLY be saved if you "Save as scenario." (AFAIK--there may well be other ways.) The best way I've found to deal with this is to make the file outside the scenario and just set it in place when it's completed. Then locate the problems and fix them.
Perhaps others can provide more knowledge?Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
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One thing the scenario editor cannot do is list Barbarians as a tribe in the events file (meaning that you won't be able to create barbarian units or pop up messages when a barbarian unit is killed or city taken). And once you create an events file with the editor, it will not let you re-create a new one which you can edit by hand. If you know you won't have barbarians in your scenario then you should be OK, but writing the events file by hand is definitely the safer move."You give a guy a crown and it goes straight to his head."
-OOTS
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The last year I have done text editing manually, as FW doesn't work on Windows XP. I've never seen the editor in MGE, does that even exist? Are you saying I have to buy MGE to get that? I have the legal copy of civ2 and have just upgraded it to civ gold from the download section at CivFan.
Please tell me I can get the MGE with the built in editor somewere...It would save me alot of work
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Originally posted by Kobra
I have the legal copy of civ2 and have just upgraded it to civ gold from the download section at CivFan.
Not that it matters to me, I'd have used it if there was one for the mac versionNo Fighting here, this is the war room!
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Ooops!
Correction and retraction;
I take back what I said about the terrain editor. You must "save as scenario" to save changes there too.
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
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Originally posted by Henrik
You do know that the patch at civfan is ilegal?
Not that it matters to me, I'd have used it if there was one for the mac version
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