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  • No hidden techs in scenarios

    How can I set normal discoveries (no hidden techs) in a scenario? I wasn't able to find anything in Civ2's cheat and scenario menus.
    I know it is possible to hex-edit but I prefer something easier. Is there any tool for that?
    Civ2 "Great Library Index": direct download, Apolyton attachment

  • #2
    Are you trying to edit techs in the basic Civ2 game or are you trying to strip an existing scenario of its tech tree?
    Blog | Civ2 Scenario League | leo.petr at gmail.com

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    • #3
      I bet he means clear goody huts. (if so, it is in the cheat menu- under game parameters or something)
      .
      This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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      • #4
        I think what he wants is having a "free" choice of the new tech to research, and not a limited one as in the "vanilla" Civ (where you can't, I think, research 4 techs from the same "family" in a row).

        If this was your question, and if I'm not mistaken, you always have the "free choice" in a scenario!

        Wow, 3 posts and 3 different interpretations of the question! And maybe not 1 of them is the right one!!
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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        • #5
          I guess that this czech fellow simply wants to eliminate the chance of goody huts giving away techs. He still wants them to give settlers and stuff though.

          I think there is no such way, apart from hex editing.
          "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

          All those who want to die, follow me!
          Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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          • #6
            I second Cyrion.

            In scenarios, you can always choose between all available techs.
            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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            • #7
              Sorry, I mistyped: I want not to have a "free" choice of the new tech to research in scenario.

              (In fact I use scenario mode to change some properties of a vanilla game - for example I clear huts. But then I want to set research back.)
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #8
                If so then go to cheat menu-->edit king-->set research goal.
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                Comment


                • #9
                  Originally posted by SlowThinker
                  Sorry, I mistyped: I want not to have a "free" choice of the new tech to research in scenario.

                  (In fact I use scenario mode to change some properties of a vanilla game - for example I clear huts. But then I want to set research back.)
                  Seems I nearly got it right!

                  @Mercator: thanks for your support!
                  BTW: I just used your Mapedit for my scen, and it was exactly the needed tool, thanks!!
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                  • #10


                    If so then go to cheat menu-->edit king-->set research goal.


                    um... That would simply set the tech that should be researched next.

                    What happens if you don't set the scenario flag, nor even save the game as a scenario. Instead, load the savegame through the scenario menu option. And possibly rename the savegame extension to .scn.
                    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                    • #11
                      Do you mean you want there to be only one choice of new techs at a time? Then you have to make sure that your tech tree is a series of single techs with only one prerequisite.

                      So if the first tech you can search is Threaten Saddam, make the next tech (Search for Weapons of Mass Destruction) have Threaten Saddam as its only prereq, and then the next tech (Invade Anyway) have Search for Weaps, and so on.
                      "You give a guy a crown and it goes straight to his head."
                      -OOTS

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                      • #12
                        Michael Daumen, no, this is not my problem. In vanilla civ you cannot research some techs although you have both prereq.

                        There is a flag in .sav (and probably in .scn (Mercator?)) that controls that property ('scenario' flag) and may be hexedited. But I want something easier than hexediting.

                        Originally posted by Mercator
                        Instead, load the savegame through the scenario menu option.
                        I dont understand. Scenario menu has a 'load' option?
                        My procedure: I have a .sav file. I load it, change things via cheat mode, then save as scenario (Unfortunately with scenario flag).
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #13
                          I think I got it: The 'tough luck' thingy (some advances are not always available for research in deity).
                          BTW, forgive me a really, really, really stupid question.....
                          -







                          What's vanilla civ?
                          Follow the masses!
                          30,000 lemmings can't be wrong!

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                          • #14
                            The plain, first release of Civ2. No ToT, FW, MGE, etc. Just the regular Civ2.
                            A proud citizen of the only convicted terrorist harboring nation!

                            .13 posts per day, and proud of it!

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                            • #15
                              Originally posted by Stefan Härtel
                              I think I got it: The 'tough luck' thingy (some advances are not always available for research in deity).
                              BTW, forgive me a really, really, really stupid question.....
                              -



                              What's vanilla civ?

                              That sort of thing happens in Deity? Never noticed.

                              Vanilla civ is - i think - the normal civ2 game.
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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