The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
UK produced 24.000, USSR 75.000 and the USA 88.000.
Are you still certain the war was not already lost in 1939?
Considering the Soviet Union and United States were neutral parties until 1941, yes I am certain.
Hitler wanted to secure Lebensraum. This space was meant to end at the Volga-Arhkangelsk Line (following the Volga River up to somewhere between Yaroslavl and Gorky and the this line was planned straight towards Arkhangelsk).
The war in the east was also meant as an ideologically motivated crusade against Bolshevism, hence the infamous 'Commissar Order' (immediate execution of Communist party officials embedded in the Soviet Army). Hitler would not tolerate the continued existence of the Communist apparatus.
Alright folks, enough with the history lesson. As Curt said, this is a scenario thread, not an opinion thread. If you want to discuss what-if questions please use some other thread, or head over to the Colosseum thread at CF. Historical commentary is great, but I'd like to make some headway on this scenario before the seasons change, again.
ANYWAYS, as for missions, I think the capture of the Middle eastern fields would be a good strategic mission. A nice battle between the Brits and (as Churchill would say) Nah-sties, would be a good start. I could put a time limit on the mission, with the deadline bringing with it British reinforcements, or something that would make the taking of the oil fields extra hard. Thank you Curt.
Some other mission ideas: A race to capture some Uranium mines in the Congo, a race to capture an allied agent, and a secret unit mission that would uncover a hidden unit unatainable through regular means.
Derailing the the Allied jet effort?
Maybe a secret facility in Miami or on the coast.
And you have to use one of your super long range jets to get it and bomb it.
The jet could have a large range to represent it's mission.
Or maybe a mission to capture tech from an allied airbase in greenland or some remote spot.
Originally posted by curtsibling
Derailing the the Allied jet effort?
Maybe a secret facility in Miami or on the coast.
And you have to use one of your super long range jets to get it and bomb it.
The jet could have a large range to represent it's mission.
Or maybe a mission to capture tech from an allied airbase in greenland or some remote spot.
Good ideas Curt, I think I'll use them. I think a good spattering of jungle, arctic, and desert missions would be fun. Well, I'm going to finish up the map in the next few days and start laying down some cities. I should also be making some headway on some new unit graphics. I'll post an exerpt once I have a decent amount.
Also, I'm thinking of going the "strategic resource" way and eliminating the tundra and the swamps to make room for some oil fields and maybe a grain belt or uranium mine square. What do you guys think?
Update: The map is almost ready for some criticism. I've taken all the swamp and tundra terrain out of the map so strategic resources can be used. All I need to do is add the hills and mountains and I'll post it up here for everyone to see.
Ok, got a new job this week, so I haven't been able to make as much progress as I've wanted. Here's the new map, minus the hills and mountains. As I talked about, the swamp and tundra have been eliminated and will be replaced by an oil and grain terrain square once I have placed the cities.
Perhaps a historic thread would be suitable for apolyton also, wouldn't it?
And sorry for the irrelevant comments Harry.
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
1. Retooling the map so that it is more accurate. I'm sure a good many Europeans on the forums found a few lakes where they shouldn't have been, and a few peninsulas where their grandmother's home is.
2. Working on finding a decent wav editor so that I can put actual mission briefings in the game. Your commander will keep you abreast of the enemies movements and plots through actual voice communication! I think it will be a nice addition.
One more thing I was thinking about. Does anyone know if there is some way to create a "console" program to run alongside Civ2 so that little extras like pictures and sounds popup at certain turns? Maybe just a Visual Basic program where a player can click a button to keep the little extras in synch with the scenario. Or maybe a beefed up program that can also act like a BAT program, closing Civ2 and updating the events and units file at certain points in the game? Anyone ever tried this?
Ok, latest version. European cities have been marked by jungle terrain (which will be removed once the cities are actually placed). Tomorrow, I'll make a go at the rest of the world's cities. The terrain has been redone with the realistic placement of a few Asian rivers, and a Westernly movement of the Urals. Here's the latest.
It's going ok. The cities are almost entirely placed and the missions have been hammered out. I could have a complete graphics set by now, but I want to make a few more custom units.
I've decided that I will indeed release this monster in three parts. A Nazi Germany single player scenario will be the first installment, followed by an American, then British version. The missions will differ for all the installments, giving a unique perspective for all three sides.
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