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Keeping train units on track (Spader's question)

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  • #16
    Originally posted by techumseh



    The biggest drawback is that not many people use it, so your scenario will have limited circulation if it's in ToT. On the other hand, there is a small but dedicated group, that is committed to ToT scenarios, and we're growing.
    Just how many of you are there? I have ToT but could never get used to the feel of it. I wish that I did like it more and that it would have been in better circulation but its promise appears to have been wasted.
    "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
    "Guinness sucks!" -- Me

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    • #17
      Six or eight, depending on who's active at the moment.

      If you disable your sprites by putting them in holding folders, and use some of the traditional terrain and unit sets available on the Cradle site, there is no perceptible difference between Original ToT and MGE - except for the additional features and the lack of a built-in editor. In my view, the ugly art has a lot to do with ToT's limited popularity. I just got rid of it!
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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      • #18
        I second everything Techumseh has said in this thread.
        Re-elect Bush!

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        • #19
          ToT has even more advantages, such as multiple overlapping maps (up to 4) to simulate different planets, dimensions, galaxies, floors, underground levels etc. 4 times the terrains. A full true colour palette. Larger unit cells. Moving sprites (editable) instead of static units if you want. But really, the lack of a built in editor shows through. The way to mittigate this is to prepare the scenario in MGE, civ-convert it to ToT and go on manually.
          "Whoever thinks freely, thinks well"
          -Rigas Velestinlis (Ferraios)
          "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
          "I have a cunning plan..." (Baldric)

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          • #20
            It's the enhanced event language of ToT that hooked me. Not to mention the huge stack available for events.
            El Aurens v2 Beta!

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            • #21
              ToT has just one major drawback, I think... There's no way to get rid of that damn health bar! So using zero-move units to represent landmarks etc. isn't gonna look very pretty.

              And... ahem... There's also CSPL. I think you might also be able to use that to restrict unit movement: If a train unit moves outside of a predetermined set of squares, it's moved back to the nearest allowed square.
              Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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              • #22
                Originally posted by Mercator
                And... ahem... There's also CSPL.
                Yah, you see there is one minor problem there too. Only two of you guys know how to use it.
                "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
                "Guinness sucks!" -- Me

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