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  • #76
    Originally posted by Boris Godunov
    I'm in deep trouble with rubber, though. I'm already having to convert oil to rubber, and have no clue how to get more. And oil is gonna run out soon, too. The world market thing confuses me, still not sure how it works...
    I've run into pretty much the same problem. I can't seem to control how much oil is converted. I've even researched the coal-rubber tech but my ledger doesn't show any coal converting, only oil ...
    I actually have ample oil at present but that may well change, er, soon.

    Is there a way to take up any of the offers on the World market? The Brits were offering a 2:1 rubber: oil deal for about 700-odd rubber.

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    • #77
      You can increase resouce output by increasing infistructure in the provience where the resource is produced. It takes time but it does increase howmuch you get.
      Try http://wordforge.net/index.php for discussion and debate.

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      • #78


        Darnit. Now I seem to be having problems with convoys.
        I'm playing the US and, having installed a garrison on several Pacific Islands I can't seem to supply them properly.
        I've tried setting up convoys from LA, SF, Portland etc and they all seem to do the same thing. They carry a couple of days worth of supplies/oil and then nothing.
        It doesn't seem to work that way with the other resources as I forgot to select the commodities in one case and ended up shipping a fair bit of iron and coal (I didn't have much spare rubber) to Honolulu. By the time I checked the convoy it had stopped carrying oil but the others were still going over quite happily.
        The only way I can seem to increase my oil/supplies on these Islands seems to be for me to wait until they run out completely or to set up another convoy to bring it back to the mainland and then send every ship I have to the one place filled with oil and supplies.
        Am I doing something wrong or is this a bug of some sort? (Don't just say 'yes' Leo ).

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        • #79
          Its a "design decision" that offshore stockpiles of military resources (oil, supplies) only be allowed to carry 1 weeks worth for the forces that rely on them. So if you want Honalulu to have a big supply of materiel you need to send your entire Pacific fleet to dock there. Its max value will shoot up. Wait until that total is reached then dock your fleet somewhere else. Moving the fleet around like this can create a series of stockpiles all large enough for your whole fleet for one week apiece.

          There are a few islands that seem to magically build up their own stockpiles once you have landed troops there at least once, but expect those "features" to be squelched sooner or later.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #80
            ravagon: Your convoys have to carry supplies to your forces stationed in territories which are not contigious to your production centers. If you don't then the men run out of supplies and the unit is disbanded.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #81
              Nuts. This seems to be some sort of bug then.
              This was all before I actually put forces on the islands so the force size had nothing to do with it. I was building up stockpiles before deploying so I wouldn't suffer any out-of-supply losses.
              Problem was that even when forces were deployed (I, rather unwisely, used Mech Inf) and the oil/supplies ran out the convoys didn't start transporting them again.
              Also, I was never able to have more than one convoy at a time carrying either oil or supplies to any destination.

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              • #82
                You can increase resouce output by increasing infistructure in the provience where the resource is produced. It takes time but it does increase howmuch you get.



                No it doesn't. That's in the manual but not in the game. At least not that I have noticed, and there are many complaints at the HOI boards about this.

                Also, I was never able to have more than one convoy at a time carrying either oil or supplies to any destination.

                That's odd.

                Convoys:
                Ship coal/steel/rubber from overseas to your home territory as needed to max industry.

                Ship supplies and oil (if needed) to overseas for troops.
                I have never noticed any kind of stockpile building, so you will just have to see if your troops are listed as being in supply.

                You will seldom see your convoy actually carrying supplies or oil, it just seems to go as needed.

                Naval units are sometimes buggy and show that they are out of oil while in port. If you have a convoy bringing oil to that port, or to a province with a link to that port just move the fleet out and back in again.

                Some Pacific islands are connected, so you don't have to convoy as much as you might fear.

                I tried as Japan shipping oil and supplies to mainland China, and then from Singapore to Austrailia, but that didn't seem to work so now I do everything from the homeland.

                You also have to supply troops in foriegn countries separatly so if you are US you have to send a convoy to france, and one to Germany when liberating europe. My planes seemed to be fine in the UK, but I tried to not leave them there for too long.
                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                • #83
                  You should only need one convoy per connected series of islands, but more won't cause any harm or increase the total. There's a basic minimum stockpile level it will permit even before troops are stationed anywhere (I think its based on the infrastructure.) Shipping supplies to two connected provinces won't create two supply dumps, it will all feed into one. Moving a supply dump once a province has been picked is a right pain in the butt.

                  All oil and supplies need to go to your capital stockpile before they can be shipped back to overseas stockpiles.

                  I don't know why you didn't get more supply after troops land - that is definitely unusual.
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

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                  • #84
                    With allies like these ...

                    After stumbling my way through an island-hopping camapign (well, it would've been a cakewalk but I still don't really know what I'm doing ) I finally got to Japan and noticed a rather large array of forces waiting for me.
                    Ergo I decided to land a force in mainland China - in the hope of splitting the Japanese home forces as they rush reinforcements to the mainland. I find out (the hard way - not that I really looked) that those territories I capture link up to GB's holdings in Hong Kong, hence everything I grab becomes British soil.
                    This isn't quite so much of a problem as they are my allies (presumably it would've been US soil if they weren't?) but I'm not quite sure whether they have sufficient supplies to support me for a sustained campaign on the mainland so I ship a few thousand units of oil and supplies over to the province I landed in and begin the reconquest. Several territories in I suddenly get the out-of-oil light showing up on my mechanized units so I slow down to let them resupply (I'd been fairly careful in making sure they weren't cut off or anysuch). Unfortunately they don't resupply and I think I know why. Those darned Brits ferried the oil out of the territory I landed it in and left me sitting high and dry. Grrr. I don't think they moved the supplies though as my units still recovered org.
                    Is there any way to prevent this? Can I ask them nicely not to do it again or perhaps leave a guard on it to shoo away the accursed British merchantile marine, or should I just booby-trap all my supplies next time.

                    In any case I now have one of the little atom symbols to play with. Just need to decide on the where.

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                    • #85
                      Conquering territory going to the adjacent territory is irritating but once you know the rule its normally easy to circumvent by picking a slightly different invasion spot. I've not encountered the oil removal syndrome before, but its one to flag up on the Paradox forums certainly.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #86
                        Re: Hearts of Iron

                        Originally posted by dudemanjack
                        Has anybody seen previews for this game, Hearts of Iron? It's a WWII game on a global scale. Looks like it'll be pretty good.
                        And now it's out and we KNOW it's a pretty good game Furthermore guys this is a WWII simulation there is no place for peace negotiations. Peace will reign when one side is dead, that's it. As in reality the Allies signed a contract that no one will sign peace with the Axis on their own and they all committed themselves to fight till the end, one way or another. Well apart from the frogs but who cares, they don't count anyway

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                        • #87
                          The Frogs were already out of it by the time the "no seperate peace" was signed and the USSR and USA had actively joined the Alliance.
                          One day Canada will rule the world, and then we'll all be sorry.

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