The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ships should not sink from being at sea too long. They will lose organisation but should not lose strength points unless they are submarines. The AI isn't too good at repairing damaged ships unless retreat from combat sends them into port, so if they are being bombed from time to time they will eventually sink.
Originally posted by Boris Godunov
And why is it there are no peace negotiations? I should be able to do more than either "sue for peace" or "annex." It should be like EU, with bargaining and such. I have all of NE France, the Italians have Marseilles and the Spanish have two of their SW provinces, so it's about damn time they gave up.
I agree. I am quite disappointed in the fact that a game as complex as HOI has no other peace negotiation options other than "sue for peace" or "annex". The only thing I can think of as to why Paradox left out other peace options out is the nature of WWII. I know that all the allied nations agreed not to negotiate separate peace with any of the axis combattants.
Ok, playing with 1.02 now...I like some of the changes a LOT, especially the ability to cancel research and building units. I didn't notice, but can we do the same for territory improvements?
Big problem, though--in the read me, it said they tweaked diplomacy so it was much harder to influence other countries. Nope, the opposite seems to be true. Before I had to try many times to influence anyone. Now I can influence EVERYONE EVERY TIME. As Germany, I have turned the U.S.A to complete fascism, France and the U.K halfway there, and Russia has even moved in my direction. I was able to influence Netherlands and Belgium and Norway to fascism and secure military access. Now I can march through and attack France without actually having to conquer those countries. Can this be right?
I also noticed the AI seems to have stopped influencing nations at all. In 1.01 I was in a constant tug of war over the Benelux nations, with little side making headway. Now France and the UK don't influence them at all.
And, btw, the Axis now includes (it's Dec. 1937), Germany, Italy, Austria, Hungary, Romania, Greece, Turkey, Bulgaria, Nationalist Spain, Portugal, Norway, Sweden, Argentina and Chile.
Poland ceded Danzig to me without a fight, and I bet Czechoslovakia would give me the Sudetenland if I demanded it. I just don't want to push up the war willingness just yet.
I'm in deep trouble with rubber, though. I'm already having to convert oil to rubber, and have no clue how to get more. And oil is gonna run out soon, too. The world market thing confuses me, still not sure how it works...
Originally posted by Boris Godunov
It's really more a war game than a strategy game, Osweld. The diplomacy is very limited, there is no espionage (wtf?), and war is inevitable.
Although it doesn't have the diplomacy options EU had. (and I think it should - I mean, why shouldn't you be able to negotiate peace terms?) it still plays much the same way, and war is not inevitable - certainly not in the historical way, anyways.
I've played a game as the soviet union where I was the main aggresor and the axis and allies never fought each other - the Axis declared war on me after invading Poland, China, and the Netherlands and the allies just sat and twidled their thumbs.
Currently, I'm playing a game as the soviets where I'm staying neutral from the axis/allies and am meanwhile invading a few small countries, staging coups, ect. turning the world communist.
1.02 Has fixed alot of problems, and it's amuch better game now. But there are still a few glaring problems - the biggest is probably that the research bonuss from computer techs do not save with the game, and you'll lose them when you load. And they haven't added partisans yet, either.
Originally posted by Boris Godunov
I'm in deep trouble with rubber, though. I'm already having to convert oil to rubber, and have no clue how to get more. And oil is gonna run out soon, too. The world market thing confuses me, still not sure how it works...
In the info pages, check how many industries you have. Compare that to your steel and 2x for coal. The remainder tells you how much coal or steel you can trade away. Go to the world market and offer something along the lines of 225 coal for 75 rubber (3:1) by toggling the first icon to coal and selecting 3, then toggling the second icon to rubber and increasing to 75.
Pretty soon you should find your deal being accepted, and up to 75 rubber arriving every day. If the deal is listed in white it is accepted. In red it is being refused (but you still lose your 225 coal.)
For other resources, like oil or steel, you should only need to offer 2:1 to get a deal. The top of the world market shows the volume of surplus goods on the market. Typically everything except rubber is in plentiful supply.
Remember that in war time you only get 50% of what you order, so either stop trading or change your deals accordingly. Its probably worth researching the 2nd tier of conversion technologies before mid 1939 as Germany so you can abandon world trades as soon as possible.
Note: at the moment it seems your allies still expect you to trade with them on the world market. As Germany this makes it sensible to annex Romania and the other minor nations rather than invite them into the Axis.
Now I can influence EVERYONE EVERY TIME. As Germany
That's odd. My first game in 1.02 as Germany I couldn't get anybody to join the Axis. Not even Italy.
Remember that in war time you only get 50% of what you order, so either stop trading or change your deals accordingly. Its probably worth researching the 2nd tier of conversion technologies before mid 1939 as Germany so you can abandon world trades as soon as possible.
One of the changes in 1.02 made trades during war worse. As Germany you are better off using conversion during war. Even without better research, although I would put a priority on that!
Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
I am visiting family in the US, so I went out to the Babbage todaz and bought the game together with PTW. Now I only have to go back
So long...
Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
Originally posted by Boris Godunov
Big problem, though--in the read me, it said they tweaked diplomacy so it was much harder to influence other countries. Nope, the opposite seems to be true. Before I had to try many times to influence anyone. Now I can influence EVERYONE EVERY TIME. As Germany, I have turned the U.S.A to complete fascism, France and the U.K halfway there, and Russia has even moved in my direction. I was able to influence Netherlands and Belgium and Norway to fascism and secure military access.
That's funny, I've been playing as Germany in the 36 scenario with 1.02 and really can't influence anyone that easily. It takes 3-4 tries just to slightly increase my influence with Hungary for example.
Anyway if you leave well enough alone Germany automatically annexes Austria and the Sudetenland as well as the rest of Czechoslovakia via the game events.
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