It's a great game. The inter-kingdom politics and successions are what really make it shine, i think. For instance, in my current game as the Count of Padua I have my eyes set on the neighbouring county of Mantua, but I share a leige with it's count so taking it by force is too risky. So what I did was arrange for my eldest son to marry his eldest daughter, and then assassinated his two sons. This leaves the succesion to be traced through his eldest daughter to my grandson. So I only have to wait for the Count of Mantua to croak (Or I might speed it along... . ) and my dynasty will then be in control of it, and it'll only be a matter of a couple generations for the counties to be united under my grandson. (And maybe I'll have my grandson assassinate his father to speed that process up, too. )
That said, there's still quite a bit to be ironed out, in usual paradox fashion. I'm looking forward to 1.02... and 1.03
That said, there's still quite a bit to be ironed out, in usual paradox fashion. I'm looking forward to 1.02... and 1.03
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