It's a great game. The inter-kingdom politics and successions are what really make it shine, i think. For instance, in my current game as the Count of Padua I have my eyes set on the neighbouring county of Mantua, but I share a leige with it's count so taking it by force is too risky. So what I did was arrange for my eldest son to marry his eldest daughter, and then assassinated his two sons. This leaves the succesion to be traced through his eldest daughter to my grandson.
So I only have to wait for the Count of Mantua to croak (Or I might speed it along... .
) and my dynasty will then be in control of it, and it'll only be a matter of a couple generations for the counties to be united under my grandson. (And maybe I'll have my grandson assassinate his father to speed that process up, too.
)
That said, there's still quite a bit to be ironed out, in usual paradox fashion. I'm looking forward to 1.02... and 1.03
So I only have to wait for the Count of Mantua to croak (Or I might speed it along... .
) and my dynasty will then be in control of it, and it'll only be a matter of a couple generations for the counties to be united under my grandson. (And maybe I'll have my grandson assassinate his father to speed that process up, too.
)That said, there's still quite a bit to be ironed out, in usual paradox fashion. I'm looking forward to 1.02... and 1.03
It's a GREAT game, I promise! Some bugs here and there, but much less than with some of the other titles they sell.
So instead, I took advantage of the power vacuum (a bunch of provinces in central-Northern France without a liege since the King of France was gone) and took over some counties, giving away the poorest to vassals. Including one county to my young son, Roger.
).
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