Announcement

Collapse
No announcement yet.

prioritizing provinces for promotions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • prioritizing provinces for promotions

    tax collecter/baillif has a multiplicative effect on census taxes, IIUC, so its best to start in provs with highest base tax value.

    Chief judges add a fixed amount to tax value, IIUC, but they also reduce revolt risk, which has multiplicative effects, so its best to put them in high value provinces (plus the ones you least want to see revolt)

    But Governors? the deflation effect is independent of location, IIUC. The improvement to production is purely additive. So it doesnt matter where you put them? Or, since the production amount is multiplied by your total multiplier (effect of culture, religion, non-connection, etc) you want to put them where that multiplier is highest?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  • #2
    Tax collectors add +3 to your tax level, +3 to your revolt risk, and increase the percentage of taxes you collect in a province by 25%. Or something like that, so yes, always go from richest to poorest.

    Chief judges just knock 1 off your RR, so put them first in your provinces with the most RR, like off culture and off religion provs.

    With governors, it doesn't matter. I'd start with your safest provinces, so you don't promote a governor and then lose him.
    Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

    Comment


    • #3
      I don't think the governors bring any money. AFAIK, they only add 1% growth (not too shabby ) individually.
      They remove 0.25% corruption per year when all your provinces have a governor, so this isn't location-dependant.

      Besides, I was under the impression that tax collectors and chief judges weren't location dependant, but that they added 1 gold per month regardless of where they were being built?
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

      Comment


      • #4
        Originally posted by Spiffor
        Besides, I was under the impression that tax collectors and chief judges weren't location dependant, but that they added 1 gold per month regardless of where they were being built?
        Your impression is correct and also they have a much greater relative effect on low tax provinces.

        Tax collectors (short of having all provinces with them) are best prioritized by population. That is, those with the highest population should get them first as they will add the most to the annual tax revenue.
        There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

        Comment


        • #5
          Originally posted by chegitz guevara
          Tax collectors add +3 to your tax level, +3 to your revolt risk, and increase the percentage of taxes you collect in a province by 25%. Or something like that, so yes, always go from richest to poorest.
          In the 1.08 betas(and I think 1.08 vanilla), you get by default 25% in shield provinces and 0% in non-shield provinces. A tax collector adds 75%, ie 100% in shield provinces and 75% in non-shield provinces.
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

          Comment


          • #6
            Originally posted by Qilue


            Your impression is correct and also they have a much greater relative effect on low tax provinces.

            Tax collectors (short of having all provinces with them) are best prioritized by population. That is, those with the highest population should get them first as they will add the most to the annual tax revenue.
            Thats what i thought - a fixed effect on monthly taxes, but a multiplicative effect on Census taxes. But wait let me confirm - census taxes are proportionate to population, not to monthly tax revenue?
            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

            Comment


            • #7
              Originally posted by Spiffor
              I don't think the governors bring any money. AFAIK, they only add 1% growth (not too shabby ) individually.
              They remove 0.25% corruption per year when all your provinces have a governor, so this isn't location-dependant.
              I think governors add to production, as well as growth. Am i not correct?

              they also reduce inflation on a per governor basis, even if you don have them in all provinces, I think.
              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

              Comment


              • #8
                Originally posted by lord of the mark
                But wait let me confirm - census taxes are proportionate to population, not to monthly tax revenue?
                That's what I've always assumed. I could be wrong though and they really based on base tax value.
                There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

                Comment


                • #9
                  Originally posted by Qilue


                  That's what I've always assumed. I could be wrong though and they really based on base tax value.
                  it looks like my census taxes are lower when my stability is lower.
                  "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                  Comment


                  • #10
                    Originally posted by lord of the mark
                    they also reduce inflation on a per governor basis, even if you don have them in all provinces, I think.
                    Yes, but their efficiency depends of the amount of provinces you have. If you're Lorraine, your one governor will brush off 0.250% of inflation all by himself. If, as Spain, you have 100 provinces, each governor will only fight .0025% of inflation.
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

                    Comment


                    • #11
                      I always go CoT, then cultured proviences which I have a shield on, then cultured proviences which I don't have a shield on, then everyone else.
                      Try http://wordforge.net/index.php for discussion and debate.

                      Comment


                      • #12
                        Originally posted by Oerdin
                        I always go CoT, then cultured proviences which I have a shield on, then cultured proviences which I don't have a shield on, then everyone else.
                        for which particular promotion? all of them?
                        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                        Comment


                        • #13
                          Govs, tax collectors, etc.

                          Same goes for manufacturies though fortifications are usually built at strategic places and at borders since the AI is so dumb it won't go after the easy proviences first but will lose 90% of its army trying to take one well fortified provience right off the bat.
                          Try http://wordforge.net/index.php for discussion and debate.

                          Comment


                          • #14
                            Tax collectors simply go everywhere for me. I put them in all provinces ASAP. They are the first promotion I make in newly completed colonies. You need them everywhere to maximise income from census taxes.

                            Chief justices are less important. If I am a bit short of cash I leave them until after governors (infra 5 is usually achievable not long after infra 4). Then I start with core provinces and work across my empire geographically - if playing a large country I find it easy to miss out a province so try to promote geographically so the icon showing previous promotions in progress reminds me where I have got to. I do this to some extent with governors also.

                            Governors go everywhere ASAP. I will happily mint at 100% to fund governors across the board quickly. I start with core provinces, then colonised provinces (where the governors boost the population growth rate), then the rest.
                            Never give an AI an even break.

                            Comment


                            • #15
                              Yeah you want to do it as soon as possible but you want to prioritize some proviences first since you can't afford to do every single one at the same time.
                              Try http://wordforge.net/index.php for discussion and debate.

                              Comment

                              Working...
                              X