Needless to say, this thread contains spoilers.
What makes a good 'final battle' in game?
I'd say that it has to be very difficult: Nothing is more depressing than defeating the last boss on your first try. Ideally you should be sweating and tearing your hair out, that way victory is all the more sweet.
It also has to be climactic, the location and music have to be the best the game has to offer. High-up locations are preferable. I favour a climactic final battle over a difficult one.
Good final battles:
Chrono Trigger has a fantastic battle against Lavos' true form, an astronaut-like creature. The setting was in a time warp, the music was groovy and the creature was really tough. A great one.
Zelda: Links Awakening has a final battle against a shape-shifting 'nightmare'. He has eight different forms, each requiring a different attack strategy. To make the battle even cooler, he uses forms from Link's previous SNES adventure.
Homeworld's final mission was a frantic struggle to repair and reorganise your forces after wave after wave of enemy capital ships hits you, all with your homeworld hanging in the sky above. The emperors mothership was disappointingly easy to destroy though.
Bad final battles:
Deus Ex has three endings, but the final area resembles an obstacle course, filled with silly enemies and slightly ludicrous tasks to complete.
Max Payne had a cool setting (on top of a skyscraper) but in a game of massive shoot-out, the final battle was more of a puzzle. The final battle should NEVER be a puzzle!
What makes a good 'final battle' in game?
I'd say that it has to be very difficult: Nothing is more depressing than defeating the last boss on your first try. Ideally you should be sweating and tearing your hair out, that way victory is all the more sweet.
It also has to be climactic, the location and music have to be the best the game has to offer. High-up locations are preferable. I favour a climactic final battle over a difficult one.
Good final battles:
Chrono Trigger has a fantastic battle against Lavos' true form, an astronaut-like creature. The setting was in a time warp, the music was groovy and the creature was really tough. A great one.
Zelda: Links Awakening has a final battle against a shape-shifting 'nightmare'. He has eight different forms, each requiring a different attack strategy. To make the battle even cooler, he uses forms from Link's previous SNES adventure.
Homeworld's final mission was a frantic struggle to repair and reorganise your forces after wave after wave of enemy capital ships hits you, all with your homeworld hanging in the sky above. The emperors mothership was disappointingly easy to destroy though.
Bad final battles:
Deus Ex has three endings, but the final area resembles an obstacle course, filled with silly enemies and slightly ludicrous tasks to complete.
Max Payne had a cool setting (on top of a skyscraper) but in a game of massive shoot-out, the final battle was more of a puzzle. The final battle should NEVER be a puzzle!
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