The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Well... they're planning on releasing it middle January, and I think they have used the last month on finishing/translating the game... Let's hope they don't plan in translating it into Danish
Nah, you just get the German version
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Well... they're planning on releasing it middle January, and I think they have used the last month on finishing/translating the game... Let's hope they don't plan in translating it into Danish
so let me get this straight... we won't be confined to the limmits of one city land scape? Because in the previous 3 instalments I could build a radical city and cover the wholre map and then think, damn.... my city just stops at the edge.
Well... if you have reached the edge (=no more room), then you can't do much more with that city, but your city still lives, since what's in your first city can help your other cities, if they are connected...
That's how I understand it (or did I read your question wrong?)
What you can do - supposedly - is create a huge sprawling city over many screens. Okay they will each have their own budget and mayor, but if you connect them up using road and rail etc then they will share demand. So you could have all your rich high class houses on one screen and the commercial centre they work at miles away as long as the transport links allow them to get there in a comfortable travel time. Alternatively you can treat each screen as a separate village.
Btw, there is a big review in PC Gamer UK this month. It scores 87% with the reviewer basically taking points off becaue he considered it too difficult and not fun to be trying to grow your city slowly and manage all the problems. It seems he can only remember as far back as SC3000 where the early deals made money pretty easy to come by.
He was highly complimentary about the rest of it, so that comes as a great relief.
So the highways on one city connect to the highways of another city or do they just connect to that city in general? Do the landvalues and police coverage etc at the edge of one city interact and overlap with those of the city next door?
Well... if that review'er thought it'll be to diffecult, then I guess he could just have played some kids game instead. SC3K was too easy at the beginning (Not that I'm good at playing it, but I still thought the beginning was too easy...)
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