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  • Well... they're planning on releasing it middle January, and I think they have used the last month on finishing/translating the game... Let's hope they don't plan in translating it into Danish

    Nah, you just get the German version
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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      • Originally posted by Lemmy
        Well... they're planning on releasing it middle January, and I think they have used the last month on finishing/translating the game... Let's hope they don't plan in translating it into Danish

        Nah, you just get the German version
        Well... it's always better than the danish one
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        • And here's the last I could find:





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          • Yikes!

            Now it will take me 5 minutes to open this thread every time!
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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            • Only this page...
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              • so let me get this straight... we won't be confined to the limmits of one city land scape? Because in the previous 3 instalments I could build a radical city and cover the wholre map and then think, damn.... my city just stops at the edge.

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                • Well... if you have reached the edge (=no more room), then you can't do much more with that city, but your city still lives, since what's in your first city can help your other cities, if they are connected...

                  That's how I understand it (or did I read your question wrong?)
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                  • What you can do - supposedly - is create a huge sprawling city over many screens. Okay they will each have their own budget and mayor, but if you connect them up using road and rail etc then they will share demand. So you could have all your rich high class houses on one screen and the commercial centre they work at miles away as long as the transport links allow them to get there in a comfortable travel time. Alternatively you can treat each screen as a separate village.

                    Btw, there is a big review in PC Gamer UK this month. It scores 87% with the reviewer basically taking points off becaue he considered it too difficult and not fun to be trying to grow your city slowly and manage all the problems. It seems he can only remember as far back as SC3000 where the early deals made money pretty easy to come by.

                    He was highly complimentary about the rest of it, so that comes as a great relief.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • 87% Hah! the simpleton!

                      So the highways on one city connect to the highways of another city or do they just connect to that city in general? Do the landvalues and police coverage etc at the edge of one city interact and overlap with those of the city next door?

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                      • Highways goes directly to the nearby city (if there is no nearby city, then it goes to SimNation)

                        The question about landvalues/police coverage on the edge, haven't been answered, as far as I know...
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                        • Well... if that review'er thought it'll be to diffecult, then I guess he could just have played some kids game instead. SC3K was too easy at the beginning (Not that I'm good at playing it, but I still thought the beginning was too easy...)
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                          • Can anyone else download the free movies from http://gamespot.com/gamespot/filters...561176,00.html ???

                            It says, they are 'Free Forever', but when I try to download them, it says I have to login...
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                            • God dammit! GIVE ME THIS GAME NOW!!!!
                              If I'm posting here then Counterglow must be down.

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