The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Wow... SC4 is just looking better and better!!! Can we get it now?
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
There is also a new Gamespot preview of SimCity. It doens't have any new screenshots as far as I can tell (though one of them I don't recall seeing earlier), but still should be enough for an hour's worth of rest from beating your head on the wall.
Mmm, seem somehow superficial. BTW, have you seen the avenue apperance, is P-E-R-F-E-C-T . Traffic lights... People... ALL!! No more "pedestrian pass-mix".
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Low system requirements (hooray!) because the camera is locked to the four compass points:
We played SimCity 4 on a notebook with a Pentium III 800MHz processor and GeForce2 graphics. The game was at the maximum visual settings, and it did periodically show some slowdown, particularly with overlays on, but it was very playable. EA expects the minimum required system to realistically be a Pentium III 500MHz system with a 16MB graphics card. One reason the game does have such reasonable performance is that it is locked to a camera that's rotatable around the four compass points and has five zooms. The game's producer noted that having a free camera would have made the requirements three times as demanding.
If I'm posting here then Counterglow must be down.
I thought it might be time, to make a summary of what's new in CimCity 4 (For those who haven't read the other thread... the information is spread all over):
Let's make a summary, on what I can remember, that's in SimCity 4:
1. The city now has animals (You can choose between different types of animals)
2. Criminals is raised in poor neighboorhoods, while the crime happens in the richer neighboorhoods
2.1. You'll now see small "drawings of where people where killed" (Don't remember what that's called), in the city. Makes it easier to see where the crime happens
3. You will actually be able to follow the sims to/from work/school
4. You can now make neighboor deals, with your other cities, with the new region play
4.1. By building one city, with lots of industri, and no citicens, you can build another city, with a lot of citicens, and make the Sim cross the borders, to the other City, when it's time to goto work
5. In one interview, they mentioned, there will be a multiplayer option, but they didnd't reveal any information about it
6. School only influence the area in where it's built (as opposite as in previously SimCity games)
7. Day/night cyclus: In the morning, the schoolbuses drives the children to school, and people drives to work (giving lots of traffic) (The same thing happens, when they all are going home again from work/school = making lots of traffic)
7.1. You can actually see, it's getting dark in the night... looks awsome
8. Houses don't change each year, they now stay for a long time (= making the city special)
8.1. The graphics on the houses changes over time (3 different styles of graphics for all houses). When it's time to change the style, only new houses will have the new graphics set. Old houses keeps the old look (Making the city even more special)
9. Extremely upgraded graphics
10. The MySims function, makes it possible to put your own Sims in the game. They will then act as a "reporter", who tells about, the problems in the area, they live
11. You can now drive around, as the mayor, in the city. When you drive to a part of town, where everybody hates you, they might start a riot, while if you goto some place, where they love you, they might celebrate
12. Traffic is completely redone
13. When a disaster (riot, tornado, etc) happens, you will have better control over the police/fire cars. You even see those cars, drive from the department(s), to the scene where it happens (Bad road layout = takes more time, to get to the scene)
14. The game is not about making the biggest city in history, but to make the town, as you want it (You might want to build a farm-town, etc.)
15. More control over, what types of industry to build where (= You can choose, if the industry should be agriculture, etc)
16. Lots of other things, I have forgotten all about...
Dammit ADG, stop it!
How am i supposed to enjoy any current game when i know what SC4 will be like.
(great list )
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
hmm, they already got a german version...it must be very closed to finished then, i mean civ3 was released only in english IIRC.
*sigh* maybe i should ask markos for an "ignore thread" feature..
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Originally posted by Lemmy
hmm, they already got a german version...it must be very closed to finished then, i mean civ3 was released only in english IIRC.
Well... they're planning on releasing it middle January, and I think they have used the last month on finishing/translating the game... Let's hope they don't plan in translating it into Danish
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