Needless to say I haven't left my house in about four days now as I relentlessly work on a multiplayer cooperative quest map. Once I finish it (in about 2-3 days, maybe more if playtesting requires), I'll post a playable version of it here for some feedback.
There are a number of quests, new characters, and a storyline to boot.
Just so you know, the map has gone through 215 versions, and it's only about 60% done.
Here's a clue on the storyline: It's got more to do with WarCraft II than WarCraft III, but takes place after WarCraft III's events.
I'd love to tell you all more, but I can't give it away (even telling you the map name would be a giveaway). I hope it will be played by more than myself for the amount of work I'm putting into it... I'm pretty excited about it.
I'm impressed with Blizzard's compression code... as the map is only 164k in size but is huge and has an extremely large number of regions, triggers, units, and doodads.
There are a number of quests, new characters, and a storyline to boot.
Just so you know, the map has gone through 215 versions, and it's only about 60% done.
Here's a clue on the storyline: It's got more to do with WarCraft II than WarCraft III, but takes place after WarCraft III's events.
I'd love to tell you all more, but I can't give it away (even telling you the map name would be a giveaway). I hope it will be played by more than myself for the amount of work I'm putting into it... I'm pretty excited about it.
I'm impressed with Blizzard's compression code... as the map is only 164k in size but is huge and has an extremely large number of regions, triggers, units, and doodads.
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