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Utopia - Age 17

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  • #31
    How much DPA and OPA should I have OOP? I think I'll have 215-225 acres.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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    • #32
      20-30 dpa
      and an as high opa as you can get, when growing raise your dpa to 40 while below 500, and just let it get higher and higher, generally about 10dpa per 500acres you gain, up to a maximum of 70
      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
      Play Bumps! No, wait, play Slings!

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      • #33


        In my time( ) 10-13 DPA OOP was more than enough to stop 99.99% of the random grabs.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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        • #34
          ah, i'm just being idealistic here

          i think i had 21 last age, didn't get grabbed.
          <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
          Play Bumps! No, wait, play Slings!

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          • #35
            I decided to get Hospitals. I lose two out of the three bonuses, but the growth rate bonus is well worth it, at least while in protection.

            7% Stables
            10% Guilds
            13% Towers
            20% Barracks
            20% Armories
            20% Banks
            10% Hospitals
            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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            • #36
              Armories??? For specs???

              I'm going with this for starters:

              10% Farms
              10% Guilds
              05% Towers
              65% Banks
              10% Hospitals

              towards OOP:
              10% Farms
              10% Guilds
              05% Towers
              40% Banks
              15% Barracks
              05% Stables
              15% Hospitals

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              • #37
                Armouries Decrease Military Training Costs by % * 1.5 (50% Max)
                Train % * 1.5 more Elites in Combat (30% Max)

                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                Play Bumps! No, wait, play Slings!

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                • #38
                  I'm an idiot. I forgot to rush the hospitals, thus losing 11 hours of double growth.
                  "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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                  • #39
                    My kingdom:

                    ** Races **
                    Faery: 10 (40%)
                    Undead: 10 (40%)
                    Human: 4 (16%) - all unclaimed
                    Halfling: 1 (4%)

                    I'm an Undead Rogue.
                    None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                    • #40
                      Originally posted by Lemmy
                      Armouries Decrease Military Training Costs by % * 1.5 (50% Max)
                      Train % * 1.5 more Elites in Combat (30% Max)



                      Define "in combat"...

                      Anyway, I think you're nuts to use Armories now to train Elites. I'm gonna find out what the conversion rate of specs to Elites are. If it sucks, I'm exploring to 2,000 acres and Elite-pump then.

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                      • #41
                        "in combat"
                        for now it is only when attacking another province with traditional or conquest
                        * For now, elites will be gained from Traditional Marches and Conquest only - not on defense. This is one of those things that could change later in the round.
                        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                        Play Bumps! No, wait, play Slings!

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                        • #42
                          mystic elf in zoppers kd , finally a whole age together...

                          opening with

                          %7 farms
                          %18 mines
                          %25 banks
                          %15 guilds
                          %25 towers
                          %10 hospitals....

                          just to open....alot of training and alot of paradising early
                          Boston Red Sox are 2004 World Series Champions!

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                          • #43
                            When I exit protection, I will have:

                            Undead Rogue attacker (we are an evil kingdom!)
                            220 acres
                            1200 zombies
                            ~900 skeletons
                            1000 horses
                            some extra thieves

                            barracks 25% (55)
                            armories 20% (44)
                            guilds ~12% (26)
                            towers ~8% (18)
                            stables ~9% (20)
                            homes 15% (33)
                            mines 10% (22)
                            dungeons ~1% (2)

                            My "exploration" policy will involve other people exploring for me, muhahaha, then me taking their land if they are weakly defended. In other words, I will attack anyone I find OOP who is weak and landfat. With 25% barracks, I can attack near my own island twice a day...
                            None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                            • #44
                              hospitals seem invaluable in the beginning... i've hit my max pop in no time

                              btw i do think util is still active, check your civilian advisor..

                              if ye don't like it just behead your advisor (a very nice feature i dare say )
                              "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
                              "Non mortem timemus, sed cogitationem mortis." - Seneca

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                              • #45
                                Originally posted by Trajanus
                                hospitals seem invaluable in the beginning... i've hit my max pop in no time
                                Next you're gonna tell us you're playing Dwarf, right?

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