So there's a gazillion MMORPG games coming out. On CNN newsnight they cite costs of millions of dollars. That sounds like a lot for a PC game. The fact that they require such continued support with servers content etc.
So
Tons of MMORPGS
and tons of cost each
=
loss of money on each MMORPG cause there are too many.
=
bad for already beleagured gaming comps
This is assuming demand stays/grows relatively stable.
So
Tons of MMORPGS
and tons of cost each
=
loss of money on each MMORPG cause there are too many.
=
bad for already beleagured gaming comps
This is assuming demand stays/grows relatively stable.
They won't keep their customers that way. DAoC has nearly a full team of programmers making almost biweekly patches to the game. These don't only fix bugs and correct imbalances in different classes, they also add new features to the game that weren't there before. At least DAoC is expanding dramatically, and that combined with server maintenence can't be too cheap.
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