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A GREAT looking new RPG: Lionheart!

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  • #16
    In what way disappointed? The action costs and such were lifted almost totally from the Fallout RPG's except you got to control your whole squad. I found it perfect for playing sniper in a way that realtime just could not allow.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #17
      I forget why. Something I bugs I think.
      "Yay Apoc!!!!!!!" - bipolarbear
      "At least there were some thoughts went into Apocalypse." - Urban Ranger
      "Apocalype was a great game." - DrSpike
      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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      • #18
        Unless I am getting seriously confused "Pool of Radiance" has both RT and TB combat - there is a 'speed' slider in the options and at one extreme you get true TB gaming

        Lionheart sounds kewl - but I'd rather have fallout 3

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #19
          Well, actually I think I'd rather have this .

          Fallout 3 is cool and all, but what is the story going to be now? I mean the three head designers packed up and left and formed Troika Games. They want to do something new.

          I like this historical RPG . And Real Time Combat with pausing was pretty good in Planescape: Torment.



          And yes, I'm a dirty spammer .
          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
          - John 13:34-35 (NRSV)

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          • #20
            Another problem with Lionheart is that it won't have Fallout's problem solving. In both Fallouts, it was possible to get through the game without your character having to fight. In Lionheart, that won't be an option. Fighting will be required in quite a few places. The combat/storyline ratio is between Icewind Dale and Baldur's Gate, though it is closer to BG than IWD. This is really disappointing for me. This game had potential to be better than Fallout.
            "Yay Apoc!!!!!!!" - bipolarbear
            "At least there were some thoughts went into Apocalypse." - Urban Ranger
            "Apocalype was a great game." - DrSpike
            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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            • #21
              Well, I don't mind having to fight. The combat/storyline ratio is WAAAAY higher than BG. BG, you basically had to fight everything. Lionheart isn't that bad at all.
              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
              - John 13:34-35 (NRSV)

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              • #22
                Does anyone know or remember David "Zeb" Cook?

                He was on the production team of Fallout 2.

                He also created the pen and paper RPG Gamma World. If they expanded on this premise,like they did a little in FO2, Fallout 3 could be awesome.
                Don't try to confuse the issue with half-truths and gorilla dust!

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                • #23
                  Imran, JE said that analogy. He is making the game. I'm not talking about the ways to get out of fights, I'm talking about the amount of time spent fighting versus the amount of time spent reading the storyline.
                  "Yay Apoc!!!!!!!" - bipolarbear
                  "At least there were some thoughts went into Apocalypse." - Urban Ranger
                  "Apocalype was a great game." - DrSpike
                  "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                  • #24
                    I think he was talking about BG2, then I'd agree.

                    I see nothing wrong with that. This isn't Planescape... there is fighting.
                    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                    - John 13:34-35 (NRSV)

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                    • #25
                      It'd still be better if he was using Fallout in his analogies. Black Isle is trying to distance Lionheart from Fallout except for the SPECIAL system.
                      "Yay Apoc!!!!!!!" - bipolarbear
                      "At least there were some thoughts went into Apocalypse." - Urban Ranger
                      "Apocalype was a great game." - DrSpike
                      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                      • #26
                        Imran I got the distinct impression the Troikies left because the projects they were going to be assigned to weren't Fallout 3 or anything similar. Since they didn't have the copyright they had to do something else. Mind you, I'm glad they did because Arcanum itself is a favourite of mine despite some of the limitations forced upon them by tight resources.
                        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                        H.Poincaré

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                        • #27
                          Grumbold, I disagree. I mean, Sid, Brian, and co. didn't leave because Microprose wasn't going to allow them to do Civ3. They left because they wanted more control over the process. That is WHY programmers leave, and it was the same for the Troikies.

                          And Apoc, that is the reason they don't mention Fallout. Because most of the original team left. They don't want to measure up to that game when they don't have the people in the department that worked on it. On the other had, some of the design team has worked on BG.
                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

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                          • #28
                            from www.nma-fallout.com
                            Chris Parker: There are really only two major changes to the SPECIAL system for this game, the addition of magic and the move to real time. Going from turn-based to real time has actually been fairly smooth - after those many hours of debate, of course. We retain Action Points - these were used in Fallout to determine how many things you could do during your turn in combat - and use them to determine how quickly your character acts. Finally, every action has been given a cost in time so that you will be able to use a small fast weapon more often than a large powerful one. These changes allowed the system to get ported to real-time in what we feel is an accurate and balanced fashion.
                            kinda sounds like that RT thingie from FOT to me..
                            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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                            • #29
                              Sounds great.

                              It's just this talk about Fallout Fantasy and Lionheart brings to my mind an entirely different RPG...
                              Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                              • #30
                                an interview with one of the designers here:


                                ...And the evil ending is very different from the good ending. I felt guilty writing it because it's so bad. Which is good, I suppose. ...
                                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                                Play Bumps! No, wait, play Slings!

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