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  • Believe me, in the long run you're better off selling your expensive items for 5,000 GP and be done with it. It can take days to get the full price for a bunch of Glass, Ebony, and Daedric weapons/armor, and in that time you could have gone out and killed some more Dremoras and Golden Saints (netting yourself even more expensive weaponry). You get the same amount of money by selling 100 expensive weapons at full price as you do by selling 300-500 expensive weapons at cut-rate prices, but you also gain more experience via the second method of killing Dremoras and Golden Saints. (In my opinion, the second method is also a lot more fun and rewarding).

    Plus, once you get 100 in your Speechcraft and Mercantile skills like I have, you find that everything is so wonderfully cheap that you end up with a surplus of funds. I've trained all of my relevant skills (Block, Heavy Armor, Armorer, Blunt Weapon, Long Blade, Conjuration, Enchantment, Alchemy, Sneak, Security, Mysticism, Destruction, Alteration, Illusion, Restoration, Acrobatics, Athletics, Mercantile, Speechcraft) up to 100, and I'm still left with hundreds of thousands of GP left over that are never going to get spent, since it only costs an average of 20,000 GP to train a skill up to 100 (once you've got 100 Personality, 100 Speechcraft, and 100 Mercantile). I'd be kicking myself right now if I hadn't earned my funds the "fun" way, because otherwise I'd feel like I wasted all of my time ****ing around with the Creeper.
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    • Loin,you just pointed out the strength/weakness of this game.

      You can get so amazingly powerful, it can make this game a breeze. Which really takes out the challenge of it.
      What if your words could be judged like a crime? "Creed, What If?"

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      • The same was even more true for Daggerfall, since you could make spells that increased in power as you increased in level. F'rinstance, in Morrowind if I want to make an Open spell at 100 strength (i.e. can open any lock in the game), I've got to do just that: make an Open spell at 100 strength, costing something like 50 spell points per casting. In Daggerfall, though, I could make an Open spell whose strength was "2 per level," costing something like 3 spell points per casting. Once you're at level 50, you're set. (Similarly, I could make a "damage 20 per level" spell that would destroy anything at level 50). I'm happy/sad that they removed this tweak from the game, since now I can't make ungodly powerful characters.

        At higher levels, the "difficulty" slider comes in handy. Jack it all the way to its maximum, and even my level 50 character has to worry about those damned cliff racers again (not to mention Ash Vampires!).
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        • I'm on the Xbox so there is no "difficult" slider.... I don't think.
          What if your words could be judged like a crime? "Creed, What If?"

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          • Probably not, it was included in a patch for the PC.
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            • Originally posted by loinburger
              There is no limit to the number of factions that you can join, except that you may only join one of the three Great Houses.
              There's a plugin out there somewhere which allows one to join all 3 houses IIRC.
              I've just joined the Telvanni too. Not because of any urgent need for powerful spells, moral ambiguities on my part or any other such tame reasons. I joined as soon as I laid eyes on their totally cool city styles.
              Those tree towers look absolutely fantastic (and the fog weather type is so much more appealing than the ash storms that beseige some of the other houses).

              I've just taken out my first golden saint entity. Didn't even see what it was in the gloom so I'm lucky I got a soul trap off. It wasn't that tough, not nearly as challenging as a dremora lord I ran away from or even a daedroth.
              Another oddity; In the Dwemer city near Moonmoth I struggled against those walking dreadnoughts but chopped up the spectres with ease. The last one I cast a soul trap on just to see how much it would be worth, thinking it'd go into one of my lesser gems.
              Shock, horror the darned thing took up a grand soul gem and is worth 40k gold ...
              Even the undead ancestors, for which you sometimes start off with the summon spell, are worth 4k gold - about as much as a flame atronarch which are much much tougher to kill.
              How did the makers work these things out?
              The incorporeal undead seem to be worth much more than their corporeal counterparts and easier creatures more than harder creatures ....
              Last edited by ravagon; August 13, 2002, 00:00.

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              • My justification of altering the Creeper is that standing there waiting for 24 hours (btw you don't even have to run off and sleep, just hit the sleep button and click "wait") is also an exploit, and it's unrealistic, too. Plus the merchants in all of Daggerfall had infinite gold. But you all can do what you wanna do, and I'll be a millionaire and less annoyed in the real world. =)

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                • I think I will builf up money and than try to enchant something for loads, and than sell some armour to get it back.



                  Anyway, I still have plenty money for my purposes even though I haven't sold any expensive stuff, and I am level 17 by now
                  Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                  GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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                  • Does anybody know if using enchanted items increases your Enchant skill, or if it's only making and recharging enchanted items that increases Enchant?
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                    • Originally posted by loinburger
                      Does anybody know if using enchanted items increases your Enchant skill, or if it's only making and recharging enchanted items that increases Enchant?
                      It's only the ACT of enchanting items.
                      Don't try to confuse the issue with half-truths and gorilla dust!

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                      • Dammit! I've just gotten this fantastic enchanted katana, but at my current Enchantment skill I can only get about 25 uses out of it before it needs recharging. I'd like to get that up to 50 by just hack-n-slash, but it looks like I'm going to have to find myself some honyock to train me up in Enchant...
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                        • loin if you have that cool soulgem why don't you snag little souls, and practice enchanting cheap items like clothes?
                          What if your words could be judged like a crime? "Creed, What If?"

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                          • I can do that, but it's extremely time-consuming. (The soul-gem is perfect for periodically recharging my new sword, though, which also gets me experience in Enchant.)
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                            • So do you even get more uses of enchanted items with your enchantment skills? I'm pretty sure it is set in stone...

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                              • I'm pretty sure the cost of using enchantments goes down as your enchantment skill goes up, or maybe it's that your items automatically recharge more quickly as your enchantment skill goes up (which works out to be about the same thing).
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