I didn't know what an end play was, when you said that, Bird. I have read about them now in the holy book. They are pretty neat! I think I've even sort of used them in a halfassed way as a declarer. What I did was throw opponents in when I hoped they could help me by being forced to lead. I don't think I ever really did this in the systemetic way that Goren discusses, though. (Where you have an idea of opponnents hand and know that he will be forced to help you.)
Basic idea of an end play is to eliminate the safe leads for an opponent and than throw him into the lead by giving hima trick (that he would have won regarless.) With no "safe" leads left, the defender is forced to lead away from his high cards (or to create a ruff in suit contracts) thus giving declarer an extra trick.
More coming....
Basic idea of an end play is to eliminate the safe leads for an opponent and than throw him into the lead by giving hima trick (that he would have won regarless.) With no "safe" leads left, the defender is forced to lead away from his high cards (or to create a ruff in suit contracts) thus giving declarer an extra trick.
More coming....
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