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  • #16
    Felch- yes, pick the right continents is defintely a must! IMHO, you should claim all of Aussieland with asian countries as "buffer-states", after you pick your countries (which ideally, will be all clustered together) you should go about and claim all the surrounding territories within that continent. In terms of defense: Asia is the worst, followed by N. Europe, S. Europe, Africa, N. America, S. America, and Aussieland as the easiest to defend.

    Try to claim Aussieland as your base of operations, with holdings in S. America. Spread to Africa. A lot of players don't like Africa because it gives them little troops, but i find that with Aussieland and Africa under my control, I can bolster my defenses until its time to strike.

    In my playing of Risk, I tend to notice that people want to take over N.America and N. Europe fast (maybe because of historical value). I recommend saving these for later.
    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
    *****Citizen of the Hive****
    "...but what sane person would move from Hawaii to Indiana?" -Dis

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    • #17
      Originally posted by Hobbes
      ahh... the Russian side of Bering
      Kamchatka, I believe
      The church is the only organisation that exists for the benefit of its non-members
      Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
      All women become like their mothers. That is their tragedy. No man does. That's his.
      "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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      • #18
        Ah yes, good ol'... Kamchatka. Thanks Chow.
        "It woulda been nice to have naked midgets serving us cocktails everyday." - Brandon Boyd of Incubus

        "...gays who, because they just NEEDED their orgies..." -Mr. A. Speer

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        • #19
          Always try to keep a balance of power between the others players. Ally with the weak ones against the strongest and make him fall. While you of course try to get the biggest chunk of the loot
          Try to make it seem you are weak and not a threat at all their best friend who never will atack .... and than ... BOOOM muhahaha

          Diplomacy is the road to victory.



          2. Tactic is playing Isiolanist. Get A small continent (SA, Africa or Australia, perferable the last ) and stay passiv, while the others fight their wars. When the last one finally manages to defeat no.2 with only a few troops left you rush him with your 500+ troops.
          As the result you get rewarded for being the most boring player
          If it is no fun why do it?
          Live happy or die

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          • #20
            Like everyone else says go for Australia if at all possible (unless there's very few people playing in which case NA is a good bet if you can get it without a fight). And no matter what you do plunk down ALL your units in your starting continent. Although its vitally important to try to deprive other people of whole continents the first turn isn't the time to do it, also seeing someone plunk down all their units in one place usually lets you get the place without much of a fight.
            After that slowly expand across Asia slowly and with as little fighting as possible but never come close to getting all of it (at least until very late in the game) and make it very obvious that you're not going for all of it by not setting up a real defensive perimiter (just leave a large back-up army in Siam that you should plunk down a unit or two in every term so as to have it in emergencies).
            As you play try your best to work with Africa and SA (and the poor bastard in Asia if there is one) to keep Europe and NA from being united for more than one turn running (but don't let them be whiped out completely) and if one is successful try to emphasise what a big horrible enemey they are so people don't notice your slow growth.
            Then when its late in the game and the cards start getting worth a lot do EVERYTHING you can to to kill of vulnerable people in order to get their cards and to keep other people from getting them. And throughout the game be a relatively nice guy (I like to kind of roleplay as a balance of power/defender of the weak kind of power which is good for you if you can get other people to think of you as that as that) who quietly plays off the antagonisms of the other powers.

            Risk is a fun game as long as you don't get newbies who feel all scared and ally with one of the major powers unconditionally, that throws the game all out of wack and makes it a lot less fun.
            Stop Quoting Ben

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            • #21
              Well they'll already know that I suck, so convincing them I'm not a threat shouldn't be hard.

              Basically the trick is just to not piss anybody off until I'm the biggest baddest mofo around?
              John Brown did nothing wrong.

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              • #22
                Screw Oz, go for North America, unless someone else is making a play for it. Forget Europe and Asia. Europe is next to impossible to hold. Asia is impossible to hold. Australia and South America are weak, but defensible. Oz leaves you without much room to expand, and it's very difficult to gain a second continent. Africa is tough to hold onto, but if you can, it leaves you poised to take a crack at Europe.

                Don't let anyone else get a continent, but don't wipe yourself out doing so. Try not to be greedy. Generally only take one territory a turn and conserve your forces. If an opportunity to take a continent in one gulp appears, go for it if you think you can hold it. Hold your sets as long as you can (until you have five cards). It increase the point they are worth, and you met get another set, which you can put down on your next turn for a double army whammie.

                Don't just watch your enemies, watch your enemies' enemies. Players can go through someone else to get at you (and vice versa). Make alliances, but don't be bound by them. Screw your allies when you need to do so, but not so often no one will ally with you. Don't try and become the most powerful until you can hang onto it, cuz everyone will jump you.
                Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

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                • #23
                  Diplomacy is key... along with rolling those sixes (always a good idea).

                  Everything else depends on the countries you draw, or if picking, who else is going for what. Try to stay out of massive continental squabbles, but going completely isolationist will just delay the inevitable.

                  Keep a small standing army somewhere in Asia to get cards if no other easy targets are available. I don't like Australia because the second step is Asia, and it's tough to hold if your opponents have any idea what they are doing. You end up stuck with 5 armies per turn while someone else will end up with the rest of the world.

                  If anyone gets control of N. America without a huge struggle, most everyone else is toast, starting with S. America.

                  Using the default reinforcement rates though, it mostly comes down to who gets lucky with cards at the right time. I like to play with castle risk reinforcement rates, keeps the game a bit more strategic.

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                  • #24
                    no. if you play with like 4 or 5 opponents, grabbing a continent is BAD early on. when you get a continent you have 2 or 3 neighbors who dont want you getting those extra men, and once the beat your borders, your soft underbelly is done for. you're nothing but a card farm. the best thing to do for a while is to chill somewhere (i like asia because not many people play around in there), and slowly move 1 or 2 territories a turn, grabbing cards. when you have enough men, storm somewhere.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #25
                      Originally posted by Aeson
                      I like to play with castle risk reinforcement rates, keeps the game a bit more strategic.
                      It's the only way to play. It get's rid of those late game world rushes back and forth across the board.
                      Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

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                      • #26
                        Australia-Problematic:
                        You dont have to stay in Australia and dont need to conquer asia. Just conquer a corridor thrue india, me, and go than for africa or europe. Since there is only 1 border. You dont need too much troops for defence (standing of course in siam to make sure noone gets hold of asia).

                        Aja and never atack with only 1 atacker left. with 2 only if absolutly important. You dont want to give the defender any advantages
                        If it is no fun why do it?
                        Live happy or die

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                        • #27
                          play secret mission risk for a twist. It's a lot of fun.
                          "Chegitz, still angry about the fall of the Soviet Union in 1991?
                          You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

                          "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

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                          • #28
                            I'm on my way out, thanks all
                            John Brown did nothing wrong.

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                            • #29
                              Australia's biggest fear is UberKrux's strategy. They can't go anywhere if someone is just walking around Asia getting cards with their whole army.

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                              • #30
                                Originally posted by Felch X
                                I'm on my way out, thanks all
                                That's all I was waiting for... Moving this to the other games forum now.

                                Good luck tonight.
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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