Suppose you are in charge of a design team that's tasked with creating a new single player CRPG (none of that massive online multiplayer crap) what is your design's going to be like? Would you have
- a classless system
- single PC or multiple PCs
- skill-based or level-based character development
- abstract or tactical combat
- linear or non-linear story
- side quests
- multiple story lines and endings
- a moral or value system bulit-in
- use the same rules for the PC(s) and everybody else
- fantasy world, science fiction world, or a mix of both
- Everything else you feel worth discussing that I have missed
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