The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
well i was helped out a bit early with some gifts of gold.... but i have been stealing gold everyday to support my science habit it makes the hours go by alot quicker when your high on science
Total Attack points: 164 (0.33 per Acre)
Practical (60% elites): 134 (0.27 per Acre)
Total Defense points: 15,432 (31.18 per Acre)
Practical (40% elites): 15,392 (31.09 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 1,240 (2.48 per Acre / 58% Stealth)
Wizards: 329 (0.66 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 1,523 (3.05 per Acre)
Estimated Thieves Number: 1,142 (2.28 per Acre)
Maximum Possible Wizards: 1,523 (3.08 per Acre)
Estimated Wizards Number: 362 (0.73 per Acre)
Buildings: 483gc to build, 498gc to raze
Away bonus: 23,335gc (12h) / 70,005gc (20h)
Total Attack points: 15,615 (25.14 per Acre)
Practical (50% elites): 7,810 (12.58 per Acre)
Total Defense points: 15,615 (25.14 per Acre)
Practical (50% elites): 7,810 (12.58 per Acre)
Thieves: 389 (0.63 per Acre / 100% Stealth)
Wizards: 322 (0.52 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 757 (1.22 / Acre)
Estimated Thieves Number: 568 (0.91 per Acre)
Estimated Wizards Number: 180 (0.29 per Acre)
Buildings: 1,037gc to build, 540gc to raze
Away bonus: 45,345gc (12h) / 136,035gc (20h)
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
the first undeads have appeared on WoL, and i want to be one of them
so if you want you can attack, kidnap my peasant, anything goes...
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Total Attack points: 13,551 (43.71 per Acre)
Practical (0% elites): 13,551 (43.71 per Acre)
Total Defense points: 4,470 (14.42 per Acre)
Practical (100% elites): 4,470 (14.42 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 22 (0.04 per Acre / 100% Stealth)
Wizards: 10 (0.03 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 32 (0.06 per Acre)
Estimated Thieves Number: 24 (0.05 per Acre)
Maximum Possible Wizards: 32 (0.10 per Acre)
Estimated Wizards Number: 7 (0.02 per Acre)
Buildings: 862gc to build, 437gc to raze
Away bonus: 23,830gc (12h) / 71,490gc (20h)
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Total Attack points: 10,690 (30.37 per Acre)
Practical (50% elites): 5,619 (15.96 per Acre)
Total Defense points: 7,727 (21.95 per Acre)
Practical (50% elites): 4,022 (11.43 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 381 (0.76 per Acre / 100% Stealth)
Wizards: 113 (0.32 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 502 (1.00 per Acre)
Estimated Thieves Number: 376 (0.75 per Acre)
Maximum Possible Wizards: 502 (1.43 per Acre)
Estimated Wizards Number: 120 (0.34 per Acre)
Buildings: 886gc to build, 451gc to raze
Away bonus: 27,550gc (12h) / 82,650gc (20h)
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio
Total Attack points: 80 (0.16 per Acre)
Practical (60% elites): 50 (0.10 per Acre)
Total Defense points: 20,064 (39.73 per Acre)
Practical (40% elites): 20,024 (39.65 per Acre)
Thieves: 1,500 (2.97 per Acre / 100% Stealth)
Wizards: 451 (0.89 per Acre / 93% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 2,034 (4.03 / Acre)
Estimated Thieves Number: 1,526 (3.02 per Acre)
Estimated Wizards Number: 483 (0.96 per Acre)
still not undead yet... i haven't even been attacked in the last 12 hours..
still got 300+ acres so anyone around that size could still make a decent grab.
Total Attack points: 14,481 (45.97 per Acre)
Practical (0% elites): 14,481 (45.97 per Acre)
Total Defense points: 4,974 (15.79 per Acre)
Practical (100% elites): 4,974 (15.79 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 51 (0.10 per Acre / 100% Stealth)
Wizards: 10 (0.03 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 0 (0.00 per Acre)
Maximum Possible Wizards: 0 (0.00 per Acre)
Buildings: 865gc to build, 438gc to raze
Away bonus: 16,715gc (12h) / 50,145gc (20h)
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
hit me...fenway Park.. 4:4 not going undead, just want to perish.. i have no army other than the crap that is in trainniig..5 hours of free hit time....then i delete and go to BF ..
don't ask why..just hit me and kill me..if not..i will post my latest masterpiece when i resurface
Total Attack points: 20,260 (28.38 per Acre)
Practical (50% elites): 10,130 (14.19 per Acre)
Total Defense points: 20,260 (28.38 per Acre)
Practical (50% elites): 10,130 (14.19 per Acre)
Thieves: 579 (0.81 per Acre / 100% Stealth)
Wizards: 466 (0.65 per Acre / 83% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 1,108 (1.55 / Acre)
Estimated Thieves Number: 831 (1.16 per Acre)
Estimated Wizards Number: 263 (0.37 per Acre)
Buildings: 1,094gc to build, 571gc to raze
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Total Attack points: 0 (0.00 per Acre)
Practical (0% elites): 0 (0.00 per Acre)
Total Defense points: 0 (0.00 per Acre)
Practical (100% elites): 0 (0.00 per Acre)
[500 Acres land assumed for thieves calculation]
Thieves: 0 (0.00 per Acre / 100% Stealth)
Wizards: 0 (0.00 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Maximum Possible Thieves: 0 (0.00 per Acre)
Maximum Possible Wizards: 0 (0.00 per Acre)
Buildings: 792gc to build, 395gc to raze
Away bonus: 6,880gc (12h) / 20,640gc (20h)
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
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