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Utopia - Age 15: The Age of Valour

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  • Utopia - Age 15: The Age of Valour

    Alright folks, it's the new age again, so I made a fresh thread for it

  • #2

    Hmmm....

    Should I go Mystic Elf? With the big advantages of +25% Magic and -20% military costs and the small advantages of less war losses?
    Or Avian, with lots of homes(this will be very important after the early game) but with no other helpful advantages?

    Btw, Faeries suck.

    Look at me, I'm a Faery, I've got wings, weeehhh!!!

    I'd say go Elf/Mystic. You have more advantages than Avians.

    Comment


    • #3
      What's a good dwarf attacker strat?
      I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
      For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

      Comment


      • #4
        An overview of the changes for Age 15:


        The Utopian Age of Valour contains several changes to the Utopia gaming engine. If you have not viewed the updated Guide to Utopia, please check that from the Utopia Homepage for all the latest game updates. Included below is a quick summary of major changes:

        KINGDOM RELATIONS

        The entire kingdom relations system has been redesigned. More information can be found within the Guide & Game in the Kingdom Relations help sections.

        AID

        * Trade Tax is now calculated including current shipment of goods
        * First 10 days of gameplay involves no 50% NW Tax Limitations

        MAGIC

        * Distance penalty effects have been increased
        * Size differentials on self-spells cast on others by elves reduces likelihood of success (to help prevent 200 acre provinces from effectively casting spells on 2000 acre provinces at a fraction of the cost)
        * Anonymity will be available to Humans, Halflings, and Faeries
        * Patriotism will also lower the effects of Propaganda
        * Droughts will also slow the draft process and cancel any Storm spells
        * Storms cancel any Drought spells
        * Haste has been renamed to "Builders' Boon"
        * Meteor Showers are weaker and more difficult to cast
        * Greed also increases draft expenses
        * Nightmares do more damage, but instead of killing troops, it simply forces them into retraining for 12 hours.
        * Amnesia does more damage, but much of it is temporary. Most of the lost science is simply placed into re-learning, while a small portion is lost permanently.
        * New Spell, LandLust, simply steals enemy land. Spell will be war-only, relatively weak and difficult to cast, but count towards combat gains/losses in wars.
        * Townwatch no longer reduces gains in combat

        THIEVERY

        * Distance penalty effects have been increased

        ATTACKS

        * The Multi-Attack/Gangbang Protection system has been redesigned to account for attacks, thievery, and magic. In addition, it will weigh the damage of different attacks differently and is much more fluid than the previous system. It may have to be adjusted a bit in-game, but it promises to be far more "realistic" than the current system.

        BUILDINGS

        * Mills will be upped to 3% / 75% Max (building costs)
        * Armouries: 2% / 70% Max
        * Barracks: 0.5% / 20% Max to Offense Bonus
        * Forts: 2.5% / 50% Max (Battle Gains)
        * Hospitals: 5% / 80% Max (Combat Losses)
        * Watchtowers: 4% / 60% Max (Both Training Costs & Catching Thieves); plus, 4%/60% Max of identifying opposing thieves when operations fail
        * Schools: 1.5% / 60% Max
        * Universities: 3% / 75% Max
        * Libraries: 1.5 Points / Day
        * Dungeons: Prisoners no longer naturally die (they still die of Plague, though); Prisoners work 1/5 of a single job for Utilization purposes
        * Thieves' Den: No Longer has 1% Stealth Bonus, but now offers +1% Thievery Effectiveness (No Max)
        * Homes: Require $10 / Day in Maintenance

        PERSONALITIES

        * Rogue will offer +1% Stealth each hour
        * Generals will get the Conquest Attack during both WAR and HOSTILE, and will have a more powerful version than other players, who now will get the attack in WAR.
        SCIENCE

        * Science points required to maintain level science will rise more quickly as a province grows
        * Science will get marginally cheaper as the game progresses ($1 / real day). Science now starts a bit more expensive.

        RACE CHANGES

        * Halflings: get $1000 elites, +50% Thievery Effectiveness, +20% Utilization
        * Avians: +10% Military Costs, Cannot use Mercenaries
        * Undead: -25% Science Effectiveness & Maximum
        * Dwarves: +50% Birth Rates

        MISCELLANEOUS

        * New Provinces will show as "Unclaimed" until a player's first login
        * Players cannot Defect/Delete their account while their army is away

        Because of the number and nature of the changes we're implementing, we expect there to be several bugs over the first week or two of gameplay. If you come across any bugs, please post in the Bugs & Suggestions message board. There will be an updated list of Bug Fixes at the top of that board as the age progresses.

        Comment


        • #5
          Where's everybody?

          I'm on BF - 24:17 - Cabbage of Carnage

          Comment


          • #6
            Originally posted by DinoDoc
            What's a good dwarf attacker strat?
            Work with a lot of Armories, train a lot of Berzerkers, attack till ~500 acres, do a Science pump.
            Then trade Armories for Hospitals and Barracks and continue attacking

            Comment


            • #7
              WoU... Damn, WoL() Bla Bla Bla(13:16).

              After couple hours of number crunching and trying over 20 different strategies as both Mystic Elf and Mystic Avian I decided to go with Mystic Elf. The strat is :

              30% Banks(including whatever mines I may have)
              30% Armouries
              11% Guilds
              11% Towers
              8% Farms
              10% Universities

              The plan is to explore ~60 acres, plus get ~15 from bonuses and end with ~280 acres OOP.

              In total, I have 20PPA, 5PPA unemployed.
              OOP I should have 1.8EPA and 0.5TPA. Which will give me 10DPA with MP, the others will be unemployed to increase util to 110%, though in all calculations I used 100% util to get less optimistic estimates.
              In the first 48 hours I will produce aproximately 640,000gc. 310,000gc will go on military training, 250,000gc on construction, 70,000gc on exploration and 50,000gc on drafting soldiers.
              Which will leave me after 48 hours, thanks to the 250,000gc we get in the beginning, with ~200kgc to spend on science, mainly Alchemy and a bit of housing. OOP I should have ~6SPPA in Alchemy and 1-3SPPA in Housing.
              Draft rate will be 20%.

              I will continue with this strategy until 500 acres, and then I will probably reduce armouries and banks in favor of some Homes.

              It looks great, unless I missed some basic factor that will screw my whole strat.

              And of course, everything is still a subject to change.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

              Comment


              • #8
                Eli,

                the fact that Science has become more expensive this Age, isn't it better to start with Libraries, and to build the Uni's later?

                Comment


                • #9
                  I tried that too.
                  10% Libraries, will give me after 72 hours a total of ~2300-2600SP in all 7 categories. And since it's random, each category will get ~330-370SP. Basically, for me, I lose out of those points more than 1000SP because they go to useless categories.
                  If I use 10% Universities, and pay 200,000gc(after 48 hours) I will get ~2500SP(24 hours later, exactly OOP) in the one or two categories I want.

                  So Libraries, though they give in total the same amount of points and cost less money(no need to pay for the points) are practically useless, since the maximum I'll have is 1.5SPPA for every category, and this will give me only ~1-3% of the maximum effeciency.
                  While with universities, I will have ~4PPA in two usefull categories, which will give me ~8-12%(I may be a bit wrong here) of the maximum effeciency for each category.

                  This is why I go with 30% banks and 30% armouries. I need money for the universities to keep certain, not too high, level of science in two or three useful categories.
                  "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                  Comment


                  • #10
                    I'm trying to run this strat using the Prophet(www.utopiatemple.com/prophet.php).
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                    Comment


                    • #11
                      I'll have a go on it with this strat:

                      08% Farms
                      57% Banks
                      20% Guilds
                      10% Towers
                      05% Hospitals

                      Comment


                      • #12

                        57% Banks???

                        ------------------

                        The Prophet says that building costs 1kgc instead of 800gc, so I lost 50kgc in the simulation.
                        The results were different than I expected. 1 hour before OOP :

                        The Province of Bla Bla Bla (0:0)
                        [http://www.UtopiaTemple.com Angel v1.24 Beta]

                        Utopian Date: March 24th, YR0
                        RL Date: November 2nd, 2001 (5:00 GMT)

                        Ruler Name: Mr. Eli the Sorcerer
                        Personality & Race: The Mystic, Elf
                        Land: 274 Acres
                        Money: 206,302gc
                        Food: 13,659 bushels
                        Runes: 11,651 runes
                        Population: 5,580 citizens (20.36 per Acre)
                        Peasants: 4,463 (92% Employed)
                        Jobs: 4,108 (106% Utilization)
                        Trade Balance: 0gc (0% tax rate)
                        Networth: 19,323 (70.52 per Acre)
                        Thieves+Wizards+Science Networth: 1,352gc

                        Soldiers: 349 (18.6% estimated draft rate)
                        Heroes: 0
                        Archers: 0
                        Elf Lords: 548 (2,740 offense and defense)
                        War-Horses: 0

                        Total Attack points: 3,438 (12.55 per Acre)
                        Practical (50% elites): 2,068 (7.55 per Acre)
                        Total Defense points: 3,438 (12.55 per Acre)
                        Practical (50% elites): 2,068 (7.55 per Acre)

                        [500 Acres land assumed for thieves calculation]
                        Thieves: 143 (0.29 per Acre / 100% Stealth)
                        Wizards: 77 (0.28 per Acre / 100% Mana)

                        Crystal-Ball on your province will show:
                        Maximum Possible Thieves: 225 (0.45 per Acre)
                        Estimated Thieves Number: 169 (0.34 per Acre)
                        Maximum Possible Wizards: 225 (0.82 per Acre)
                        Estimated Wizards Number: 54 (0.20 per Acre)

                        Buildings: 1,067gc to build, 425gc to raze
                        Away bonus: 22,315gc (12h) / 66,945gc (20h)

                        ------

                        Also I made a few mistakes by not changing the draft rate to 20% in the very beginning, not casting L&P ASAP and not using wisely the 12h bonuses(which could give me another 20kgc).
                        The 200kgc I wanted to have after 48 hours werent really there. But the end result is +11.5% in Income and +3.6% in Housing, 1 hour before OOP, as expected. Together with 600 more points on their way.
                        Add to it the 50k I get from buildings, and I will be able to leave protection with 300 acres.

                        -------------

                        Here's the log file. The hours advances are according to the times I will be able to log in.

                        _______________________
                        January 1st, YR0
                        --------------------------
                        Got the daily 5 acre bonus
                        Double-built 23 Guilds
                        Double-built 23 Towers
                        Razed 35 Homes
                        Built 63 Armouries
                        Built 43 Banks
                        Razed 4 Farms
                        Built 22 Universities
                        Explored 10 acres
                        Advanced 2 days
                        _______________________
                        January 3rd, YR0
                        --------------------------
                        Advanced 2 days
                        _______________________
                        January 5th, YR0
                        --------------------------
                        Explored 9 acres
                        Advanced 1 days
                        _______________________
                        January 6th, YR0
                        --------------------------
                        Built 1 Armouries
                        Advanced 2 days
                        _______________________
                        January 8th, YR0
                        --------------------------
                        Built 1 Banks
                        Built 1 Guilds
                        Explored 3 acres
                        Draft set to 20%
                        Advanced 6 days
                        _______________________
                        January 14th, YR0
                        --------------------------
                        Built 1 Farms
                        Built 2 Armouries
                        Built 2 Banks
                        Built 1 Towers
                        Built 1 Universities
                        Built 1 Armouries
                        Built 1 Banks
                        Built 1 Farms
                        Built 1 Banks
                        Advanced 2 days
                        _______________________
                        January 16th, YR0
                        --------------------------
                        Built 1 Armouries
                        Explored 8 acres
                        Advanced 10 days
                        _______________________
                        February 2nd, YR0
                        --------------------------
                        Got the daily 5 acre bonus
                        Built 3 Armouries
                        Built 3 Banks
                        Built 2 Guilds
                        Built 2 Towers
                        Built 1 Farms
                        Built 1 Universities
                        Built 1 Armouries
                        Built 1 Banks
                        Explored 24 acres
                        Casted Love & Peace (12)
                        Trained 42 Thieves
                        Advanced 5 days
                        _______________________
                        February 7th, YR0
                        --------------------------
                        Built 1 Armouries
                        Built 1 Banks
                        Built 1 Guilds
                        Built 1 Towers
                        Built 1 Universities
                        Trained 112 Elf Lords
                        Advanced 6 days
                        _______________________
                        February 13th, YR0
                        --------------------------
                        Built 3 Armouries
                        Built 3 Banks
                        Built 1 Farms
                        Built 1 Guilds
                        Built 1 Towers
                        Trained 131 Elf Lords
                        Advanced 12 days
                        _______________________
                        March 1st, YR0
                        --------------------------
                        Collected 20895gc logout bonus (12h)
                        Got the daily 5 acre bonus
                        Built 6 Armouries
                        Built 6 Banks
                        Built 2 Farms
                        Built 2 Universities
                        Built 2 Guilds
                        Built 2 Towers
                        Trained 70 Thieves
                        Trained 24 Thieves
                        Trained 248 Elf Lords
                        Advanced 4 days
                        _______________________
                        March 5th, YR0
                        --------------------------
                        Built 1 Universities
                        Studied 600 of Alchemy
                        Studied 279 of Housing
                        Advanced 8 days
                        _______________________
                        March 13th, YR0
                        --------------------------
                        Studied 732 of Alchemy
                        Studied 200 of Housing
                        Trained 149 Elf Lords
                        Advanced 11 days
                        _______________________
                        March 24th, YR0
                        --------------------------
                        Last edited by Eli; January 22, 2002, 14:12.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                        Comment


                        • #13
                          Originally posted by Eli

                          57% Banks???
                          I have the income-disadvantage as a Faery, and I have no Armories. (I'm training def specs only till 500 acres.)

                          Comment


                          • #14
                            This is too crazy. But this might work.
                            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                            Comment


                            • #15
                              I've gone Halfer/Rogue now:

                              This is what I'm thinking of:

                              08% Farms
                              25% Armories
                              30% Banks
                              25% Guilds
                              12% Towers

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