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Utopia - Age 15: The Age of Valour

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  • Originally posted by Eli


    You people are BORED.
    Actually, when I first started looking for a War target, I stumbled across this Kd, there were 21/22 people in it back then.
    After the first War, I went looking again, and saw there were only 17 left, and that they were at War with 20:19.
    When our second War ended, which was with their neighbor 25:18 BTW, I thought I would have a look, and then there were only 10 of them left and that's when I decided to keep an eye on them, and it's been entertaining

    Comment


    • I got grabbed. 250 acres. By some 4000 acres big Orc.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • After a long science pump and long period of no growth because of war. And a loss of 250 acres, I started growing again and finally passed the 500k.

        The Province of Sanctuary of Bla Bla (13:16)
        [http://www.UtopiaTemple.com Angel v1.27 Beta 2]

        Utopian Date: February 5th, YR7
        RL Date: March 15th, 2002 (10:00 GMT)

        Ruler Name: Mr. Eli the Sorcerer
        Personality & Race: The Mystic, Elf
        Land: 2,881 Acres
        Money: 1,978,847gc
        Food: 134,343 bushels
        Runes: 7,037 runes
        Population: 82,058 citizens (28.48 per Acre)
        Peasants: 36,681 (100% Employed)
        Jobs: 42,093 (91% Utilization)
        Trade Balance: -424,374gc (0% tax rate)
        Networth: 503,574 (174.79 per Acre)
        Thieves+Wizards+Science Networth: 62,636gc

        Soldiers: 0 (51.7% estimated draft rate)
        Heroes: 0
        Archers: 0
        Elf Lords: 39,481 (197,405 offense and defense)
        War-Horses: 0
        Prisoners: 0

        Total Attack points: 197,405 (68.52 per Acre)
        Practical (50% elites): 98,700 (34.26 per Acre)
        Total Defense points: 197,405 (68.52 per Acre)
        Practical (50% elites): 98,700 (34.26 per Acre)

        Thieves: 2,926 (1.02 per Acre / 100% Stealth)
        Wizards: 2,970 (1.03 per Acre / 40% Mana)

        Crystal-Ball on your province will show:
        Max. Possible Thieves/Wizards: 10,439 (3.62 / Acre)
        Estimated Thieves Number: 7,829 (2.72 per Acre)
        Estimated Wizards Number: 2,480 (0.86 per Acre)

        Buildings: 2,332gc to build, 1,294gc to raze
        Away bonus: 183,405gc (12h) / 550,215gc (20h)
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

        Comment


        • Notice anything unusual?


          The Province Of Cabbage of Carnage (24:17)
          [http://www.UtopiaTemple.com All-in-One v2.10]

          Utopian Date: January 8th, YR8

          Ruler Name: King Belthazor the Rogue.
          Personality & Race: The Rogue, Halfling
          Land: 1240 Acres
          Money: 2,435,541gc
          Food: 53,657 bushels
          Runes: 46,738 runes
          Population: 33,927 citizens (27.36 per Acre)
          Peasants: 7215 (100% Employed)
          Jobs: 16,429 (82% Utilization)
          Trade Balance: 317,338gc (0.00% tax rate)
          Networth: 222,961 (179.81 per Acre)
          Thieves+Wizards+Science Networth: 76,127gc

          Soldiers: 32 (78.7% estimated draft rate)
          Spearmen: 0
          Archers: 10,160 (40,640 defense points)
          Half-Giants: 6140 (30,700 offense / 24,560 defense)
          War-Horses: 0
          Prisoners: 0

          Total Attack points: 30,764 (24.81 per Acre)
          Practical (80% elites): 24,625 (19.86 per Acre)
          Total Defense points: 65,264 (52.63 per Acre)
          Practical (20% elites): 45,616 (36.79 per Acre)

          Thieves: 6939 (5.60 per Acre / 100% Stealth)
          Wizards: 3868 (3.12 per Acre / 91% Mana)

          Crystal-Ball on your province will show:
          Maximum Possible Thieves: 13,841 (11.16 per Acre)
          Estimated Thieves Number: 10,380 (8.37 per Acre)
          Maximum Possible Wizards: 13,841 (11.16 per Acre)
          Estimated Wizards Number: 3287 (2.65 per Acre)

          ** Thievery Advisor: **
          Money: 2707 thieves to steal 170,487gc
          Food: 194 thieves to steal 19,316 bushels
          Runes: 779 thieves to steal 14,021 runes
          Peasants: 810 thieves to kidnap 216 peasants
          Soldiers: 4 thieves to kill 3 soldiers
          Arson: 1751 thieves to burn 7 homes

          Comment


          • congratulations

            The Province of Den of Fuzzy Ghouls (34:49)
            [http://www.UtopiaTemple.com Angel v1.27 Beta 2]

            Utopian Date: January 12th, YR8
            RL Date: March 21st, 2002 (17:00 GMT)

            Ruler & Race: Sir Lemmy, Undead
            Land: 1,074 Acres
            Money: 640gc
            Food: 64 bushels
            Runes: 2,529 runes
            Population: 21,315 citizens (19.85 per Acre)
            Peasants: 7,088 (100% Employed)
            Jobs: 9,923 (80% Utilization)
            Trade Balance: -259,458gc (0% tax rate)
            Networth: 150,140 (139.80 per Acre)
            Thieves+Wizards+Science Networth: 9,705gc

            Soldiers: 695 (64.5% estimated draft rate)
            Skeletons: 0
            Zombies: 0
            Ghouls: 11,917 (71,502 offense and defense)
            War-Horses: 4,400 (up to 4,400 additional offense)
            Prisoners: 0

            Total Attack points: 77,292 (71.97 per Acre)
            Practical (50% elites): 41,538 (38.68 per Acre)
            Total Defense points: 72,892 (67.87 per Acre)
            Practical (50% elites): 37,138 (34.58 per Acre)

            Thieves: 1,137 (1.06 per Acre / 100% Stealth)
            Wizards: 478 (0.45 per Acre / 100% Mana)

            Crystal-Ball on your province will show:
            Max. Possible Thieves/Wizards: 1,618 (1.51 / Acre)
            Estimated Thieves Number: 1,214 (1.13 per Acre)
            Estimated Wizards Number: 383 (0.36 per Acre)

            Buildings: 1,299gc to build, 691gc to raze
            Away bonus: 35,440gc (12h) / 106,320gc (20h)
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
            Play Bumps! No, wait, play Slings!

            Comment


            • I deleted myself. The game stopped being challenging for me.
              Next age I go as an Orc Attacker.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

              Comment


              • Mehul better announce some changes soon...I'm getting nervous.
                Plus, I have to set up a Kd rostrum.

                Comment


                • Proposed changes:


                  Ok, here's a comprehensive listing of initial change plans. Some of these may still be changed between now and Sunday, when the final changes are posted.

                  RACES / PERSONALITIES

                  * Faeries: -35% Birth Rates
                  * Human: +30% Income
                  * Halflings: $300 Thieves
                  * Elves: No Self-Spells on Others; +35% Magic Effectiveness; -35% Combat Losses; -25% Military Costs; -25% Military Training Time
                  * Dwarves: 6/6 Elite; Cannot use Mercenaries
                  * Avians: Can now use Mercenaries; +1 Defensive Specialists;
                  * Orcs: -40% Thievery & Magic; +15% Combat Gains
                  * Undead (now selectable): Completely NEW: No Offensive Combat Losses; No Food Needed; Spreads the Plague; WAR: +10% Military Strength; -20% Science Effectiveness / Maximum; +50% Exploration Costs; Out-of-War: -15% Attack Gains; 6/5 Elite
                  * Sages: Immune to the Plague; +10% Gains when attacking Undead

                  BUILDINGS

                  * New Building Costs rise more slowly now
                  * Watchtowers: 3% chance of catching thieves; 5% of IDing thieves; No more training cost bonus
                  * Hospitals: 10% Birthrate Increase
                  * Libraries: Additional 2.5% (50% Max) Decay Reduction of science points
                  * Dungeons: Prisoners now work 4/job instead of 5/job
                  * Homes: No upkeep cost; 1% homes raises max population by 1/3%; Homes are affected by Utilization
                  * All Lands house 25 people

                  SCIENCES

                  * Science points will decay over time
                  * Fewer science points are needed compared to this round
                  * Maximum Housing Science has been lowered

                  ATTACKING

                  * War Meter slowly decays each day
                  * Conquest is a bit weaker for non-generals
                  * Gains formulas have been adjusted a bit
                  * Distance Penalty will take effect beginning 3 islands away instead of 2
                  * Armies only require maintenance while at home

                  MAGIC / THIEVERY

                  * Strength of various ops changed
                  * Night Strike now killed Defensive Specialists and Elites for Rogues Only
                  * Nature's Blessing available to All Races - does not duplicate Fertile Lands any more
                  * Ghost Workers, Clear Sight available to Elves
                  * Amnesia only available to Elves and Faeries

                  MISCELLANEOUS

                  * Lowered the base birthrate
                  * Higher basic peasant income
                  * New tiered bonus system

                  Along with various bug fixes and some cosmetic changes, that's all we have planned for now. Many of these may be tweaked over the next 48 hours and final changes will be posted Sunday.

                  Mehul

                  Comment


                  • No drastic changes...
                    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                    Comment


                    • well, you know Mehul

                      Anyway, if the changes go on as proposed, I'll go with Elf/Rogue.

                      Comment


                      • i think i'll go for halfling rogue, maybe faery rogue, depends on the changes really....i want to be thief.

                        well, here's my history on WoL server, how did the rest of you do?

                        Highest Networth 280,000 gc
                        Highest Land Area 2109 acres
                        Highest Honor 1886 points
                        Total Land Explored 75
                        Total Attacks Made 36
                        Total Wins 28 (77.8%)
                        Wins Against Larger Opponents 13 (36.1%)
                        Average Relative Opponent Networth 105%
                        Total Land Gained in Combat 3127 acres
                        Attacks Suffered 18
                        Times Defeated 10 (55.6%)
                        Total Land Lost in Combat 1591 acres
                        Thievery Operations Attempted 134
                        Successful Thievery Operations 72 (53.7%)
                        Spells Attempted 148
                        Successful Spells 96 (64.9%)
                        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                        Play Bumps! No, wait, play Slings!

                        Comment



                        • Highest Networth 311,000 gc
                          Highest Land Area 1729 acres
                          Highest Honor 2730 points
                          Total Land Explored 791
                          Total Attacks Made 3
                          Total Wins 3 (100.0%)
                          Wins Against Larger Opponents 0 (0.0%)
                          Average Relative Opponent Networth 52%
                          Total Land Gained in Combat 210 acres
                          Attacks Suffered 1
                          Times Defeated 1 (100.0%)
                          Total Land Lost in Combat 32 acres
                          Thievery Operations Attempted 732
                          Successful Thievery Operations 561 (76.6%)
                          Spells Attempted 1432
                          Successful Spells 1156 (80.7%)

                          Comment



                          • From UtopiaTemple:

                            --"As promised, we have sent the list of suggested names for the new age to Mehul, and he has chosen the one "that stroke his interest" -- Age of Discovery.
                            The first 5 persons to come up with this name were:

                            Lord Belthazor
                            AxenMoon
                            Pteppic (Era of)
                            Aviad (OUR Aviad!)
                            chimplin"

                            (...)

                            -- Brother Green


                            w000000t!

                            Comment


                            • Well done Zopps...do you still have that account for me ? i can access it and i am giving up my other account at the end of the age.....
                              Boston Red Sox are 2004 World Series Champions!

                              Comment


                              • hey, what build strategy do you recommend for a thief on the battlefields ? i'm a halfling rogue
                                <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                                Play Bumps! No, wait, play Slings!

                                Comment

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