I liked both games a lot, but the strength of the games was in the economic and trade system, not tactical battles. Imperialism II had some changes which made it more difficult to with battles against the computer...in fact often games turned into big defensive struggles because fortifications were relatively cheap.
As I recall, you couldn't use the strategy of knocking down one corner of the wall like in Imperialism because defensive artillery had a longer range than offensive artillery. Also, artillery would only fire at units which were getting close so you couldn't waste a few cheap infantry units to draw fire in order to move your horse artillery up and take out the enemy. Even so, the computer was relatively easy to outmaneuver tactically.
As I recall, you couldn't use the strategy of knocking down one corner of the wall like in Imperialism because defensive artillery had a longer range than offensive artillery. Also, artillery would only fire at units which were getting close so you couldn't waste a few cheap infantry units to draw fire in order to move your horse artillery up and take out the enemy. Even so, the computer was relatively easy to outmaneuver tactically.
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