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Imperialism - any good?

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  • #16
    Im not sure when i did it, but i did it on the first council of govenours. I just pumped large amout of cash into aid, and won easily.

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    • #17
      KaiserIsak: I did it without (direct) financial support

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      • #18
        My German Imperialism 1.1 Patch doesn't work anymore. It worked several times, but now, after one further re-installing of imperialism - it wouldn't work. Can anyone give me an URL where I get patches ALSO for the German version?

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        • #19
          I'm so glad to finally see a discussion about this great game! I'd be playing it more than Civ if SSI had been wise enough to make it customizeable.

          My brother has been tinkering around with the scenarios and saved games using debug for months now (and boy are they a mess- One wonders if SSI knew what they were doing)- I'm only a average player, but I never lose with dreadnoughts and railroad guns in 1820! We are also working on a new scenario taking place just before WWI- unfortunately, you can't start a scenario with fortresses, and niether the Central Powers nor the Allies want any piece of each other! But it is fun.

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          • #20
            Yeah, this game is really great.
            Would anybody like some multiplayer with me? Ive never tried that before, but it could be fun.

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            • #21
              Is still anyone up for Multiplaying Imperialism?

              Can you recommend Imperialism II? I played the demo, it appeared OK, just the industrial management seemed a bit off...

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              • #22
                I played Imperialism multiplayer a long time ago, but had a lot of problems getting it working. It was very difficult to get it synched up especially when you don't have compatible modem speeds.

                I also played Imperialism II. The economic system is a little different, but not bad once you get used to it. The game focus shifts slighly from trading with colonies to conquest of the new world. It's very important at the highest difficulty levels to get in quick and conquer new world terrritories before the other european powers grab all the best land and the native units get too strong. The tactical combat system is somewhat improved and the technology system is much better...you now spend money on research and can use spies to hurry it up.

                Overall, I liked both games. I thought Imperialism II was more challenging at the hardest difficulty levels. I had one game where I was safely ahead of all the other powers, and then started spending more money than I was bringing in. I wasn't paying attention, and eventually got so in debt I couldn't get out without going bankrupt...my interest payments alone ate up my entire budget. It was quite a bummer because I had the game won otherwise.

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                • #23
                  I love both Imp 1 and Imp 2. They are really different games though, in imp1 it is about economy and industrialization and imp is about conquest and trade, the value of food is increased dramiticaly in imp2 since there wasn't any canned food in the 1600's. They are both great games, really great.
                  An both simulate the time they are portraiting very well. Still, if one like one of them, one is bound to like the other one too.
                  BTW
                  I conquered the world as germany (or was it preussia) in one of the scenarios (well almost the entire world, I hadn't time for Russia, but all other contries where either collonies or simply crushed).
                  Imp 2 is much harder however, which is why I still play it from time to time (it might be something I'm missing).
                  No Fighting here, this is the war room!

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                  • #24
                    both imperialism I & II are great! don´t miss it, check it out!!
                    weird god, EUROPA

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                    • #25
                      I still haven't bought Imperialism 2. Is Imperialism 2 multiplayer like Imperialism? Is there a tactical battlefield in MP on Imp2?

                      Currently I only MP with my brother over our network at home, but I'd love to get in a game with you folks when I can. I will attempt to swollow your souls.

                      Also, I would be remiss not to mention my Imperialism site with the tools and new scenarios:

                      http://www.geocities.com/societyeternal/

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                      • #26
                        Frog Army is also an imperialism site that is worthy of mentioning: http://fa.geosoft.org
                        No Fighting here, this is the war room!

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                        • #27
                          I can't say that I have much use for Imperialism. The battle screens are overly simplistic, and very repetitive. There are what, about 3 or 4 different maps? When I was playing the game I used the same tactics to win every battle. Always be liberal with the artillery. Bring enough heavy artillery to knock a corner of the wall down, then work your way towards the other end, or use some cavalry to draw fire, then move forward enough light artillery to clear one edge of the enemy's position of heavy artillery, then move your heavy artillery in close enough to decimate the other units. It never failed and it became too easy. If only there had been more variety and a smarter AI I might be still playing the game.
                          "I say shoot'em all and let God sort it out in the end!

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                          • #28
                            And for God's sake, NEVER let the computer handle your battles. "Otto" is totally incompetent!

                            The sad thing is that in Multiplayer you can't even use tactical battles, which means you DAMN WELL BETTER brings some artillery. And also feel free to bring some units useless in regular practical terms -such as gaurds/grenadiers and saboteurs/combat engineers.

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                            • #29
                              quote:

                              Originally posted by Dr Strangelove on 02-27-2001 09:16 PM
                              I can't say that I have much use for Imperialism. The battle screens are overly simplistic, and very repetitive. There are what, about 3 or 4 different maps? When I was playing the game I used the same tactics to win every battle. Always be liberal with the artillery. Bring enough heavy artillery to knock a corner of the wall down, then work your way towards the other end, or use some cavalry to draw fire, then move forward enough light artillery to clear one edge of the enemy's position of heavy artillery, then move your heavy artillery in close enough to decimate the other units. It never failed and it became too easy. If only there had been more variety and a smarter AI I might be still playing the game.


                              You obviesly haven't played Imperialism 2...
                              No Fighting here, this is the war room!

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                              • #30
                                quote:

                                Originally posted by Henrik on 03-02-2001 07:51 AM
                                You obviesly haven't played Imperialism 2...


                                When Imperialism 2 hit the shelves I asked around about the battle screens. My impression was that they weren't much different from Imperialism 1. If I was wrong, please inform me otherwise. How many different types of maps are there?

                                If I recall from Imp 1 there was a plains map, a hilly map and a city map, each of which could be modified by the defender's level of entrenchment or fortification. The defender lined up on the right side, usually with his artillery in front and his infantry and cavalry in the back. Artillery was usually placed with the light artillery in front and the sides, with the haevy artillery just behind and in the middle. The trick was that I could usually get some of my heavy artillery down to the lower screen close enough to hammer the wall and the enemy's infantry and light artillery on that side. After pummelling that side of the screen I'd use fast light scouts to draw the fire of the center, then move my artillery en masse to a position where in a single move I'd neutralize the center of his artillery. After that, if he has a lot of cavalry or infantry he'd charge, but it would be too late. Without artillery cover he would rarely get very many men into firing range.
                                "I say shoot'em all and let God sort it out in the end!

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