I really hate it
I know that since most programmers can't write AI routines that worth a hoot or two, and that game companies are under some kind of pressure to rush games out the doors these days, they give computer players all kinds of advantages.
This can get really out of hand when the computer players not only can do things faster but doesn't have to follow the rules of the game like you must. I was playing a game of MoO 2, and got really upset when the computer players can colonize planets they can't possibly reach - I know, I have spies to keep a tab on them. Not only that, but they can have a very large fleet (several battleships when they have only 6 or 7 star systems) while turning out colony ships like crazy and still have lots of leftover for research. I understand MicroProse is very notorious for cheating computer players, even Sid did it in his games. But this is just too !@$(! much.
They really must cheat less and do a better job in writing AI. No, I don't use cheat codes.
Share your gripes with us.
I know that since most programmers can't write AI routines that worth a hoot or two, and that game companies are under some kind of pressure to rush games out the doors these days, they give computer players all kinds of advantages.
This can get really out of hand when the computer players not only can do things faster but doesn't have to follow the rules of the game like you must. I was playing a game of MoO 2, and got really upset when the computer players can colonize planets they can't possibly reach - I know, I have spies to keep a tab on them. Not only that, but they can have a very large fleet (several battleships when they have only 6 or 7 star systems) while turning out colony ships like crazy and still have lots of leftover for research. I understand MicroProse is very notorious for cheating computer players, even Sid did it in his games. But this is just too !@$(! much.
They really must cheat less and do a better job in writing AI. No, I don't use cheat codes.
Share your gripes with us.
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