Hey all of you wargamers out there! A totally original and VERY well done TBS/RTS game is about to be released this week.
If you haven't played the CM demo you owe it to yourself to check it out at http://www.battlefront.com/products/worldwar/cm/.
If you're like me you'll love the game play style. You plan your moves in turn based mode, then play the turn out in real time, each "turn" is one minute. While the game is running in RT you can can freely move the camera around ala Myth, wathching your (or enemy) units) taking hits, watch infantry fire, then scramble for cover, or check out that enemy morter that hits more accurately with each round. And this is all in a fully 3D world. Oh, and the line-of-sight algorithms are fantastic! During planning you draw a fire line similar to Close Combat, if you have line of sight the line is green, if you are blocked it turns color at the point of blockage. And, if you don't believe the algorithm you can move your camera down right to the position of the units turret (or soldiers head) and see for yourself.
Well, I've babbled enough, check out the game, and if you come to the same conclusion I have you can buy it right on the website.
John-SJ
edit: typo
[This message has been edited by John-SJ (edited June 12, 2000).]
If you haven't played the CM demo you owe it to yourself to check it out at http://www.battlefront.com/products/worldwar/cm/.
If you're like me you'll love the game play style. You plan your moves in turn based mode, then play the turn out in real time, each "turn" is one minute. While the game is running in RT you can can freely move the camera around ala Myth, wathching your (or enemy) units) taking hits, watch infantry fire, then scramble for cover, or check out that enemy morter that hits more accurately with each round. And this is all in a fully 3D world. Oh, and the line-of-sight algorithms are fantastic! During planning you draw a fire line similar to Close Combat, if you have line of sight the line is green, if you are blocked it turns color at the point of blockage. And, if you don't believe the algorithm you can move your camera down right to the position of the units turret (or soldiers head) and see for yourself.
Well, I've babbled enough, check out the game, and if you come to the same conclusion I have you can buy it right on the website.
John-SJ
edit: typo
[This message has been edited by John-SJ (edited June 12, 2000).]
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