Never underestimate games that non-gaes players can get drawn into without needing to know a plethora of rules. Especially if they can run on a work PC and allow you to Alt-Tab
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Year of the casual gamer.
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Originally posted by DrSpike
Well if you ever read my serious posts on this ( ) you'd know there are 2 separate but related trends.
Btw I don't know anything about Myst4 so tell me why is it is lumped with those Tycoon/Sim games.
Maybe game for the 'mass market' would have been more accurate.
I certainly get the distinction between casual/family/mass market games and the phenomenon of dumbing down of games in more "hardcore" genres, like FPS or TBS. I was referring to the former here.
And Im not saying its a bad thing. One hopes that some of the people who play these will move on to deeper games."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Thats been one of the areas of concern for wargames for example. With few PG style beer and pretzel games, what brings new people into the hobby? Some have replied that due to massive computer power, many of the "deep games" can be played without looking to deep under the hood, and so are suitable as entry level games. Im not sure. In any case the problem in that genre is distribution - with no games in stores, will people who arent already interested in the hobby search out games on the net?"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by DrSpike
Yeah fair points LotM, but once was enough.
Edit: Damn your editing!
I thought the first post had gotten lost. I would have deleted the second one, but that didnt work - my account must still be screwed up somehow. So i figured i might as well add some more substance while I was at it.
I suppose I could have just put in a smiley"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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casual game for the hardcore genre are aite. Even though some harcorist hate them to death for being so casual.
It does attract players and it does add to the community. And from there they have higher cahnce of jumping into games that are far better in that same genre.:-p
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Originally posted by Zero
casual game for the hardcore genre are aite. Even though some harcorist hate them to death for being so casual.
It does attract players and it does add to the community. And from there they have higher cahnce of jumping into games that are far better in that same genre."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by Sandman
Nothing wrong with casual gamers. Or indeed, 'dumbing down'. It's absolutely vital that there is some force standing in the way of mindless feature creep and self-destructive elitism.
Really feel burnt, eh?"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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But mostly less is just that - less.
The only time more is bad, is when it is unclearly documented, or running too many complicated formulas "under the hood"
Take SMAC - it has a lot more than Civ - but all the numbers are reachable, understandable... you can work with these numbers to improve your skills at this game.
But take MoO3 - it has more still than SMAC, but the numbers are hidden, recessed and involve ugly decimals everywhere... you can't use these numbers... there's too much to handle.
On the other hand there is Civ3, which has LESS than SMAC, and suffers heavily as a result.
Let's be honest. We like games with lots of maths that we can manage ourselves. It makes us feel smart
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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The only time more is bad, is when it is unclearly documented, or running too many complicated formulas "under the hood"
On the other hand there is Civ3, which has LESS than SMAC, and suffers heavily as a result.
Eras were a fine example of pointless flab on a perfectly good system. If one was really desperate to constrict unhistorical tech progress they could just have reworked the tech tree.
Culture took the border idea from SMAC and complicated it. Not very successfully or logically, in my view.
Let's be honest. We like games with lots of maths that we can manage ourselves. It makes us feel smart
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I agree with Jamski...........less is usually less. Having said that I don't think Civ3 is a bad SP game, since there are some nice additions, and the fact that the core gameplay is simplified as compared to Civ2 and SMAC makes the AI more competitive. However I don't think it's a really compelling argument that less is more through AI limitations, though some would consider it so.
Less is only ever more in actuality if you can remove the bathwater of unnecessary complexity without throwing out the baby of depth. This is very hard to do.
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