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Gladiator IV - The fights begin!

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  • Gladiator IV - The fights begin!

    "... and that concludes our pre-Gladitorial entertainment. Now that the crowds have taken their seats, we'll begin the event that you've all been waiting for."

    "While the arena is cleared of the... er... leftovers of that last event and prepared for the Gladitorial bouts, I hope you'll all take a moment to peruse the rules:"

    1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.

    2. Each match is divided up into combat rounds, which are further divided into 3 segments.

    3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
    e.g.:
    1st A11 D11 P11
    2nd A12 D8 P15
    3rd A15 D2 P15
    The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.

    4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.

    5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.

    6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.

    7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.

    8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.

    9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.

    10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.

    11. If neither contestant is incapatitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.

    12. The four contestants who receive the most points in this way will proceed to the second portion of the competition.

    13. A tie for fourth place will be resolved at the discretion of the GM.

    14. The second portion will consist of a knockout competition of matches to the death, exact rules to be announced later.


    [I've rewritten the rules in the hope of increasing their clarity - the existing ones were far too brief, IMHO... Note that rule 9 introduces a subtle change from (my interpretation of) the previous rules - previously even if both players were incapacitated then the one doing the most damage would still be considered the winner, but now I'm interpreting that as a draw, so going all out to incapacitate your opponent becomes more risky.]

    "Now, the initial matches of the competition will come in three sections, and each contestant will be facing two opponents in the first and second sections, but three in the third. If you look at your programme you'll see a table showing how this works, where the entries marked 'a' indicate a pair who will face each other in the first section, and those marked 'b' and 'c' indicate pairs who will face each other in the second and third sections respectively."

    Code:
      12345678
              
    1 !abcccba
    2 a!abcccb
    3 ba!abccc
    4 cba!abcc
    5 ccba!abc
    6 cccba!ab
    7 bcccba!a
    8 abcccba!
    "However, we have yet to decide which contestant corresponds to which number in the table, but that's what we're going to do now. We have Drogue, who has in the past served as both champion and judge of this contest, down in the arena to draw the names from a hat right now, so I'll pass you over to him..."

    "Thankyou, and here I am, with past champion Skanky to provide us with some insight into the contestants. So, without further delay, the first name is..."

    1. Jamski-San of Nippon W10 A10

    "A semi-finalist 2 years ago, losing to Drogue, who went on to win the competition, doubtless Jamski-San is eager to return to his previous form and wield his Katana with the best in this competition."

    2. Hercules Romani (ljcvetko) W16 A04

    "A newcomer to the arena, previously famous for more intellectual pursuits, perhaps hoping that cutting analysis will make him the greatest Gladiator whose name ends in anything at all."

    3. Theben W09 A11

    "Theben reached the semi-finals last year, only to have his hopes for victory crushed by the unstoppable Doctor. Will his experience take him to greater heights in this years contest? Only time will tell..."

    4. The Doctor (DrSpike) W20 A00

    "Needing no introduction, The Doctor, last years champion, previously a finalist, and almost undefeated in the arena, must be feeling confident that his skills will suffice to bring him victory once more, but perhaps overconfidence will lead to his downfall."

    5. The Ram (gjramsey) W07 A13

    "The Ram, also a newcomer, coming to us from the speed-crazed world of racing, hopes that his aggressive tendencies will aid him in this arena, where they are not penalised, but rather promoted."

    6. Chaunk W09 A11

    "A total unknown element in the contest, our agents were unable to discover anything about Chaunk except some indication of a peculiar obsession with chickens..."

    7. Spacius Maxiumus (Spaced Cowboy) W15 A05

    "Spacius, last years runner up, must be eager to fight the Doctor once more, and apply the lessons for which he payed in blood in the last, brutal final."

    "And that, of course, leaves:"

    8. Smasher (Vlad Antlerkov) W20 A00

    "Last, but will he be least? With a name like Smasher, surely his bouts will at least be enjoyable to watch."

    "Well, Skanky's comments certainly provide food for thought - I hope he's able to maintain this quality of commentary throughout the competition. So, the lineup once more is:"

    Code:
    1. Jamski-San of Nippon W10 A10
    2. Hercules Romani (ljcvetko) W16 A04
    3. Theben W09 A11
    4. The Doctor (DrSpike) W20 A00
    5. The Ram (gjramsey) W07 A13
    6. Chaunk W09 A11
    7. Spacius Maxiumus (Spaced Cowboy) W15 A05
    8. Smasher (Vlad Antlerkov) W20 A00
    
      12345678
              
    1 !abcccba
    2 a!abcccb
    3 ba!abccc
    4 cba!abcc
    5 ccba!abc
    6 cccba!ab
    7 bcccba!a
    8 abcccba!
    "So remember, in this first section each gladiator will face those adjacent to him on this list, so Jamski-San against ljcvetko and Smasher; The Doctor against Theben and The Ram, and so forth. And with that, I'll return you to the commentary box."

    "Thank you Drogue and Skanky. So now we are waiting only for The Doctor and Spacius Maximus to select their equipment and the combat can begin."

    "Good luck to all our contestants, and let the battles begin!"

    [I'm now accepting orders for these initial rounds from all players not facing either the Doctor or Spacius (until they submit their weapon/armour selection, after which feel free). If you are facing either of them please don't send in your orders piecemeal, wait until they've posted (but if they don't post their stats soon I may choose for them ). Send orders via either PM or email, or if you're particularly suicidal you could post them...]

    Past threads:

    Gladiator -poly- 2 "The Competition"
    Gladiator -poly- 2 "The Competition" Part Deux
    Gladiator III - Sign Up
    Gladiator III - Let the Battle Commence!
    Gladiator III - Let the Battles Continue!
    Gladiator IV Signup
    Last edited by J Bytheway; May 3, 2004, 19:25.

  • #2
    :d Excellent write up, I guess I'll just go for my 15W-5A again.
    We're sorry, the voices in my head are not available at this time. Please try back again soon.

    Comment


    • #3
      Overconfident! Bah.

      Hehe 2 points. Fristly, we decided to drop the 4 for KO I think; please clarify this. Secondly double KO was always a draw, so you must have misinterpreted the old rules, which admittedly were makeshift.

      Comment


      • #4
        Originally posted by DrSpike
        Hehe 2 points. Fristly, we decided to drop the 4 for KO I think; please clarify this.
        I saw that dropping it was suggested, butI didn't think it had been agreed upon. I'm not clear on the reasons for doing so - I thought the reason for having it was to make people more offensive and the fights more interesting, but if there's a good reason to drop it, I can...

        Comment


        • #5
          Originally posted by Spaced Cowboy
          :d Excellent write up, I guess I'll just go for my 15W-5A again.
          Noted.

          "Sorry folks, we're nearly ready, but unfortunately the Doctor seems unable to find the key to his locker, so noone knows what he's going to be fighting with... We're asking him to resolve the situation as soon as possible, but unfortunately he seems to be somewhat distracted and is instead pestering the judges for clarification about the rules."

          [Chaunk and Smasher are now free to submit their orders.]

          Comment


          • #6
            It's GM's call I'd say. The reason suggested was that high weapon stats would get more KOs. Of course the effective power bonus is the same in a given match for both opponents regardless of stats, so I'm not bothered keeping it. Make a call.

            Comment


            • #7
              Originally posted by DrSpike
              It's GM's call I'd say. The reason suggested was that high weapon stats would get more KOs. Of course the effective power bonus is the same in a given match for both opponents regardless of stats, so I'm not bothered keeping it. Make a call.
              We'll keep it.

              Comment


              • #8
                Hmm, I guess I should try and strike fear into the heart of my opponents. The feared Rapier Wit will make a return.

                The Doctor: W20 A0

                Comment


                • #9
                  Orders sent.
                  Play hangman.

                  Comment


                  • #10
                    Sent!
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

                    Comment


                    • #11
                      Orders sent.

                      Using the same format as last game, right?

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #12
                        Thankyou Doctor, maybe I won't penalise you a point for being slow after all .

                        All three sets of orders received.

                        Format. The same as last game is fine, so basically:

                        [Your name]

                        [Opponent 1]
                        [Attack] [Defense] [Power]
                        [Attack] [Defense] [Power]
                        [Attack] [Defense] [Power]

                        [Opponent 2]
                        [Attack] [Defense] [Power]
                        [Attack] [Defense] [Power]
                        [Attack] [Defense] [Power]


                        It'll be helpful if you include the player numbers as well as the names, and you can include their W/A stats if you wish, but it probably won't make any difference to me.

                        Seperate the ADP values by spaces rather than any other charachter, please, and don't prefix them with the letters A, D and P (So be careful you get them in the right order!).

                        Comment


                        • #13
                          What's the deadline for sending orders?

                          And by the way, my name will be Hercules Romani.

                          Comment


                          • #14
                            Are we still doing 2 rounds at each opponent in the round-robin elimination?
                            We're sorry, the voices in my head are not available at this time. Please try back again soon.

                            Comment


                            • #15
                              Rule 7?

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