Originally posted by Skanky Burns
The studios care more about how many units they sell rather than how many hours their product is in use for. If adding the SP component of a game increases production costs by 10% but increases revenue by 50% due to all these casual gamers, that is a good deal.
Why they even BOTHER making SP for RTS/FPS/Fighter is beyond me. All it does is attract bunch of casual players and cause confusion and mayhem on how the game is supposed to be played anyway...
The studios care more about how many units they sell rather than how many hours their product is in use for. If adding the SP component of a game increases production costs by 10% but increases revenue by 50% due to all these casual gamers, that is a good deal.
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