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Top 10 rts games

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  • Jamski
    replied
    But Dune Emperor had done 3d before WC3, and with a (slightly) better graphic engine (properly rotatable, and with a longer zoom)

    The only thing "new" in WC3 is the heros getting EXP, but this is stolen from WBC2 anyway, only in much less depth in the Blizzard game.

    Apart from the graphics and the heros, which are just candy anyway, the game plays almost exactly the same as Starcraft. You can even draw parallels between certain units and strats...

    WC3 has some great art though, and all the Monty Python references are kinda sweet (to start with) but from a pure game-theory point of view... ...well I made the point that these games are all the same, and SC and WC3 are the "most similar" IMHO.

    Spikie... I know you'll disagree because I've been playing SP, but the play mode doesn't affect the game mechanics, just the manner in which the player has to manipulate the mechanics to be competitive.

    -Jam

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  • bipolarbear
    replied
    I only played wc3 for a short period, but i'd still put it kinds high based on that whole other discussion we had, about gmaes htat are revolutionary for their time.i think it was UR who put it so eloquently.
    So while 3-d and wc3 in general may not actually be much of a crackup, we can decide by precedent, that wc3 deserves preordained place on the list.
    Not necessarily very high, but a place nonetheless. However that does depend upon how revolutionary 3-d proves to be. Some other gmae may come along, nad turn it into more of a strategic thing, as opposed to eye candy. The fate of wc3 rests in the hands of the programers of today, and the pointless lists to be argued on pointels forums of tomorrow.

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  • Imran Siddiqui
    replied
    I was going to say that any Top RTS list that has an alternative style game like Medieval: Total War
    without also having Europa Universalis (as, obviously, the #1 spot ) is a joke....


    EU is totally overrated. Fun at first, boring in the long run. Kinda like Black and White that way.

    Close Combat was a VERY fun game! The 2nd was the best, as when they expanded things (like the 3rd) it lost something, and when they added the strategic stuff (as in the 4th) it became perhaps a bit too complex. Close Combat series was the first games I remember where you commanded individual soldiers who had various levels of experience and would disobey your orders if you told them to do something totally stupid (though elite soliders were more disciplined), just like on a real battlefield!

    I don't really play RTS, so the rest of the list means nothing to me .
    Last edited by Imran Siddiqui; May 6, 2004, 01:52.

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  • MattH
    replied
    1. Starcraft!
    2. RON
    3. Warcraft II

    After RON there's no reason to play another RTS...

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  • Zero
    replied
    somewhere along savs list with WC3 waaaay high up in the list

    That and I heard AOE is an incredibly good game. I never played it deep enough to understand it, so I'll believe my credible sources.

    As for #1, i think its either AOE or SC. (ill go with SC cause i know for sure thats good)

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  • ljcvetko
    replied
    I liked the original settlers the most.

    They were truly revolutionary.

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  • Sandman
    replied
    1. Europa Universalis 2
    2. Homeworld
    3. Warcraft 3
    4. Starcraft
    5. Original C&C

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  • DrSpike
    replied
    I think you are right DC, don't get me wrong. There are undeniably differences between WC3 and the more mainstream RTS, though WC3 is still a RTS game. My post was aimed more at Jamski who ludicrously argues in a recent thread and a little here that WC3 and Starcraft (and some other games) are the same apart from graphics. Thus, it follows he says, that one cannot consider one game superior to the other. Even the sheep can't persuade him of his folly in making such a silly statement.

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  • DarkCloud
    replied
    Well, Dr. Spike- I wasn't demeaning War III for being the same or being different- I was demeaning it becaues it just generally isn't a real RTS in the same sense that all the other games on my list were (excepting Close Combat II, which really isn't a real RTS either) both games are more squad-based individual-unit specific games instead of unit-masher-grinder games.

    Total Annihilation tried to balance the disparity between the types with its uberpowerful commander units that could go nova on a battlefield and allow you to win... and colonize, etc.

    As such, it is the best of both worlds- it was different enough without changing the genre's 'feel' and aspect too much.

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  • General Ludd
    replied
    For those dissing Total Annihilation, try it with some mods. (which are still being actively made)

    I recomend the Absolute Annihilation mod - great stuff.

    Leave a comment:


  • bakalov
    replied
    Here are my favourites:

    1. Warcraft III
    2. Starcraft
    3. Rise of Nations
    4. Warcraft II
    5. Command & Conquer (original)
    6. Empire Earth

    Leave a comment:


  • DrSpike
    replied
    Well people can't have it both ways, either it is condemned for being the same or condemned for being different.

    Personally I think the hero focus of WC3 makes it have a very different feel to the earlier Warcraft games and Starcraft. This is why many fans of SC don't like it.

    WC3 is geared towards smaller hero controlled armies, with a small RPG component, and I think it's all the better for it. It does mean that the missions can be more varied.

    Either way those that argue it's just the same as earlier games but in 3D probably haven't played it at all.

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  • DarkCloud
    replied
    well 3D isn't really all it's cracked up to be... and Warcraft isn't so much an RPG as a puzzle game with tiny little squad-units... warcraft III isn't warcraft II at all, as far as I can tell

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  • bipolarbear
    replied
    Beyond that, I'm not sure... RTS's are basically cookie cutters of the pioneering games. oh, and Warcraft 3 is terrible. That should be last on the list... absolutely last.
    It isn't thta bad. Isn't it the first RTS to have a friggin 3-d or whatever mode?
    I loved AOE2, and I don't care what anybody says.

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  • DarkCloud
    replied
    How can you dare bash Total Annihilation! Chris Taylor's Cavedog Games was an innovator in the field of RTS with its downloadable units on the net and its free content and its online Universe at Cavedog where players competed in an online Universe for power with the Core versus the Arm units! Total Annihilation was most definately one of the best RTSes ever!

    Hmm... their ratings for anyone who didn't have the time to load the pages:

    Honorable Mention: Dune 2 (1991)
    10th: Empire Earth (2001)
    9th Medieval: Total War (2002)
    8th Rise of Nations (2003)
    7th Close Combat 2: A Bridge Too Far (1997)
    6th Homeworld (1999)
    5th Age of Empires (1997)
    4th Warcraft III (2002)
    3rd Red Alert (1997)
    2nd Starcraft (1998)
    1st Total Annihilation (1997)

    ---
    My Personal list:

    1- Age of Empires (1997)
    Possibly the greatest RTS of all time; Age of Empires was addictive, it was historical, and it kept things going. It included an easily accessable cheat mode and could be edited. Its multiplayer mode was also most accessable and had a good and realtively stable server. The possibilities for playing against a moderately intelligent AI (except in endgames) was great. And for its time, it was perhaps the greatest game of them all.

    2. Starcraft
    Bold. Sci-Fi. One of the few well-done and well-balanced and interesting sci-fi games released in reccent ages. Starcraft had everything that a gamer could want- good balance, good AI, a good challenge, interesting scenarios, etc.

    Although its scenario editor was subpar, its movie-acting was better than most and drew the player in... and its multiplayer was second to none.

    3. Kohan: Immortal Sovereigns

    A great and innovative hybrid of TBS-and RTS with its pausable gameplay and its concept of 'heroes' Kohan is truely one of the most innovative games to grace the face of computer gaming.

    4. Command and Conquer: Red Alert (1997)

    One of the first RTSes and one of the more addictive. C and C made good use of movies and had high production values that drew the player in. Its music was by far the most compelling of all RTSes. And although gameplay was trite, it had a reasonable AI and a good net community.

    Sadly, however, the opportunity for modding was near nil.

    Very campy and very fun.

    5. Seven Kingdoms (1997)

    An amazingly innovative games. Seven Kingdom's didn't really have much of a multiplayer experience. However, it introduced the 'area control' later utilized by Starcraft and Kohan... and also introduced a Heroes of Might and Magic like hybrid of RPG and RTS with its killing of monsters and 'quests'

    6. Empire Earth

    A major step forward in the realm of graphics and just sheer "selection" for warriors interested in playing in any of 14 epochs! Is there anything that Empire Earth didn't have?

    7. Rise of Nations

    Expanding on Empire Earth.

    8. Shogun: Total War

    The genesis of the Total War Series

    9. Total Annihilation (1997)

    Innovative. Full of many things. (see my notes at the top of this article.)

    10. Close Combat 2 (1997)

    Amazing game. I don't know why I was addicted, because I don't really play wargames, but I was... This game and Jagged Alliance have similar feels, strangely enough... despite their obvious disparities of a squad-based tactical game with mercs versus Close Combat's squad based tactical game with top-down control of entire battlefields... But frankly, I wouldn't even consider this an RTS except because Gamespy did so- since it really didn't seem to be too heavy on resource gathering and other cliche RTS requirements. But oh well, it's a good game and it rounds out my list

    --
    -Sadly, I dislike Warcraft III ad didn't think that II, or I were that innovative.


    --
    Overall, 1997 was a great year for games... as both the Gamespy list and mine declare, with four games apiece.

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