I was wondering how item construction works with DnD 3.5
like I think I know how it works, but I don't understand some of the complexities
for example do powers add or does something else occur, because of the space limitations of items it seems like 1 item which can do many things is better than multiple items that can all do one thing (and so should cost more)
so what would an item cost that could:::
+3 to attack, +4 to damage (so maybe an enchancement bonus of +3.5), +1d8 fire damage against evil, and provides the user with 20-30 points of fire resistance at all times (Bastard Sword)
+3 AC, Neutralize Poison once a day, Silence once a day, Bark Skin (+4 AC) once a day, Light Weight (50%). Low Armor Check (Leather Equivalent) (Chainmail)
+3 to attack, +4 to damage (enhancement bonus 3.5 again?), charm person once a day, suggestion once a day, lesser geas 3 times (longsword)
all spells are commandword
Jon Miller
like I think I know how it works, but I don't understand some of the complexities
for example do powers add or does something else occur, because of the space limitations of items it seems like 1 item which can do many things is better than multiple items that can all do one thing (and so should cost more)
so what would an item cost that could:::
+3 to attack, +4 to damage (so maybe an enchancement bonus of +3.5), +1d8 fire damage against evil, and provides the user with 20-30 points of fire resistance at all times (Bastard Sword)
+3 AC, Neutralize Poison once a day, Silence once a day, Bark Skin (+4 AC) once a day, Light Weight (50%). Low Armor Check (Leather Equivalent) (Chainmail)
+3 to attack, +4 to damage (enhancement bonus 3.5 again?), charm person once a day, suggestion once a day, lesser geas 3 times (longsword)
all spells are commandword
Jon Miller
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