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DnD Assistance 3: Fun with Items

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  • DnD Assistance 3: Fun with Items

    I was wondering how item construction works with DnD 3.5

    like I think I know how it works, but I don't understand some of the complexities

    for example do powers add or does something else occur, because of the space limitations of items it seems like 1 item which can do many things is better than multiple items that can all do one thing (and so should cost more)

    so what would an item cost that could:::

    +3 to attack, +4 to damage (so maybe an enchancement bonus of +3.5), +1d8 fire damage against evil, and provides the user with 20-30 points of fire resistance at all times (Bastard Sword)

    +3 AC, Neutralize Poison once a day, Silence once a day, Bark Skin (+4 AC) once a day, Light Weight (50%). Low Armor Check (Leather Equivalent) (Chainmail)

    +3 to attack, +4 to damage (enhancement bonus 3.5 again?), charm person once a day, suggestion once a day, lesser geas 3 times (longsword)

    all spells are commandword

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  • #2
    also

    lighting bolt 6d6 once per day (ring)

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #3
      once more

      http://www.wizards.com/default.asp?x=d20/article/srd35

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

      Comment


      • #4
        That too much powergaming for my liking. If you are talking about cost in gold, then I just wouldn't allow the players to buy them. They must be rewards for completing exceptionally tough quests, or taken from the bodies of powerful enemies, not just handed round willy nilly. Such artifacts should be so powerful that the PCs would never want to sell them, nor should they know of all the item's powers. It'd be far more fun to have a sword that cast silence of its own accord the first time round, rather than the PC choosing when to use it.

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        • #5
          are you familiar with crafting? (or identify?)

          and actually these are awards

          it is related to arguments dealing with how to divide up the loot

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

          Comment


          • #6
            basically we decided that we would divide by how much items cost

            with preferences given to people who can use the item

            so my asking relates to how to come up with item costs when the cost is not given explicitly in the DMG

            Jon miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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            • #7
              Ask the GM.

              Or simply find a better way to share loot.

              Or sell everthing for a price the GM thinks is right and split the cash.

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

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              • #8
                We don't want to sell everything (and can't sell everything, in fact we can't sell anything). And unfortunately the GM is not very familiar with how things compare in DnD 3.5 (He is use to DnD 2). He has had a hard time guaging what level of monsters our party can handle and the like. (He is still a good GM because he is good at keeping people interested (most of the time) and handles story well; it is just unfortunate that he is not very familiar with the game system).

                Items given the party where given the party for plot reasons (a number of the items can't even be used by members of the party), not because they are ballanced or anything. As party members we as characters want to ballance things out (very few of us are completely unselfious).

                Jon Miller
                Jon Miller-
                I AM.CANADIAN
                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                • #9
                  Yeesh, I think the only way to normally get swords with that many abilities is to have them be intelligent. You really shouldn't be able to make this stuff without being 18th level +; these are relics of a high-magic age. If I had to guess, I'd try and assign "ranking bonuses" to those benefits.


                  +3 to attack, +4 to damage (so maybe an enchancement bonus of +3.5),

                  Yeah, call that 3.5.
                  +1d8 fire damage against evil,

                  This is a bit worse than normal Holy, which is +2 and 2d6 damage against evil. So call it +1.5.

                  and provides the user with 20-30 points of fire resistance at all times (Bastard Sword)

                  Wow, this is unusual for a sword to have this defensive property, but not unheard of, since Frostbrands render you practically immune to fire as well (although it's only the first 10 points compared to 20!). Frostbrands are also priced considerably more than a standard +3 sword. I'd call this a +3 bonus, at least.

                  Total it up and we have 3.5+1.5+3.5 = 8.5. It's weird and unique, so we'll round up to 9. A total +9 enhancement weapon would cost 162,000 gp.

                  +3 AC,
                  Easy, +3 bonus here.
                  Neutralize Poison once a day, Silence once a day, Bark Skin (+4 AC) once a day,
                  Silencing armor? Out of character, and why do you need Barkskin when wearing this? Guessing a +3 or so here?
                  Light Weight (50%). Low Armor Check (Leather Equivalent)
                  More of a material thing, generally, make it out of Mithral and pay the price for that.
                  (Chainmail)

                  So +6 total, plus finding Mithral to make it from.

                  +3 to attack, +4 to damage (enhancement bonus 3.5 again?), charm person once a day, suggestion once a day, lesser geas 3 times (longsword)

                  Lesser Geas three times a day?! Suggestion once a day?! This is a minor artifact. Priceless.
                  All syllogisms have three parts.
                  Therefore this is not a syllogism.

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                  • #10
                    Ah, hadn't seen your post. I'm glad you're not buying and selling magic items left and right and he's coming up with cool, unique items. But just balance things out by who needs it most, then. And use recently acquired items- if you get an uber-powerful armor, don't give it to the guy who already has the nice bastard sword.
                    All syllogisms have three parts.
                    Therefore this is not a syllogism.

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                    • #11
                      thanks snowfire, that is exacting what I was looking for (estimations, and how to make them, so basically you would try and transfer everything to enhancement bonuses)

                      the lessor geas is charged, with 3 charges left (I think that it drops the item from lesser artifact to powerful sword), so I think that would make it a ~+6 or +7 enhancement item

                      Jon Miller
                      Jon Miller-
                      I AM.CANADIAN
                      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                      Comment


                      • #12
                        I am thinking on the longsword, 3.5+1(charm)+1(suggestion)+1(3 lesser geas)~7

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #13
                          Originally posted by SnowFire
                          Yeesh, I think the only way to normally get swords with that many abilities is to have them be intelligent. You really shouldn't be able to make this stuff without being 18th level +; these are relics of a high-magic age.
                          This is the point I was trying to make above. All of these items are immensely powerful, and if I was GM then none of the characters would be allowed them as it totally unbalances the game. If they were allowed to use them, then I would have them perform a quest for a powerful mage or king (or god if you're into your PCs playing with heaven), and allow them one of these items to use on that quest only. The mage would give them a decent magic item as a reward, but they would not be allowed to carry this kind of stuff round with them. Of course if they decided to carry on and neglect to return the item, then things could get very sticky for them.
                          My answer to your question is that they should be priceless. These are the kind of things that ambitious rulers would send entire armies after so that they could use their power.

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                          • #14
                            yah, I know that they are really powerful

                            we sorta did some unexpected things, and discovered some of the nature of The Dark Lord way way early, when we were suppose to just be figuring out what was going on with a tribe of goblins attacking from the mountains (we are only level 6)

                            I think that it relates to that

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                            Comment


                            • #15
                              Wow, that's so Monty Hall-ish. What level are your characters?

                              In fact I like to give out strange and unique items like a Potion of Microbes Removal and Arrows of Bending (they bend around corners).
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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