Everyone starts will a speed of 6 and has 4 wildcards.
Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Left-Right, Right-Left
d. Don't change direction
* Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
A complete order may look like this: (current speed of 4, North)
"(2m)r(m)r"
This will move the car forward twice, diagonally right, once more diagonally right and then straight right once more, and uses up one wildcard. It is now moving East.
Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, just no accel 3 or right 3.
If you go off the road:
1-2 spaces you are reduced to speed 0. You will be placed back on the track where you last exited (my judgement) and miss a turn.
If you go off the road 3+ spaces you crash and burn. Game over, dude.
No oil or hidden sandtraps, but there is a shortcut patch and a over/underpass bridge. Going off the bridge is not a good idea.
This will be a low speed, Rah-style track.
Players.
alva
Rah
gjramsey
Spaced Cowboy
Jonny
Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:
1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed
2. Steer:
a. Left
b. Right
c. Left-Right, Right-Left
d. Don't change direction
* Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
A complete order may look like this: (current speed of 4, North)
"(2m)r(m)r"
This will move the car forward twice, diagonally right, once more diagonally right and then straight right once more, and uses up one wildcard. It is now moving East.
Code:
..45 .3.. 2... 1... Y...
accel 2 and right 2 are allowed in the same turn, just no accel 3 or right 3.
If you go off the road:
1-2 spaces you are reduced to speed 0. You will be placed back on the track where you last exited (my judgement) and miss a turn.
If you go off the road 3+ spaces you crash and burn. Game over, dude.
No oil or hidden sandtraps, but there is a shortcut patch and a over/underpass bridge. Going off the bridge is not a good idea.
This will be a low speed, Rah-style track.
Players.
alva
Rah
gjramsey
Spaced Cowboy
Jonny
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