Here are the designer notes by Keith Baker, the original creator of Eberron:
What he has to say about tech:
What he has to say about tech:
People are saying "It's Shadowrun!" It's not. "It's steampunk!" It's not.
Looking back, I do wish that we hadn't shown the lightning rail in [Across Eberron], just because everyone latched onto that as if it was the center of the world. If you look at all the art that's been shown, you'll see that the lightning rail is an unusual element of the world and not an example of the general tone.
Despite the presence of airships and what appears to be a train, there is little similarity between Eberron and [steampunk PC game] Arcanum. Unlike Final Fantasy, which I have never played, I do own Arcanum and enjoyed playing it. However, one of the central themes of that game was the conflict between technology and magic; as Eberron does not use technology [that involves electricity, gunpowder or steam power] there is no such conflict.
Looking back, I do wish that we hadn't shown the lightning rail in [Across Eberron], just because everyone latched onto that as if it was the center of the world. If you look at all the art that's been shown, you'll see that the lightning rail is an unusual element of the world and not an example of the general tone.
Despite the presence of airships and what appears to be a train, there is little similarity between Eberron and [steampunk PC game] Arcanum. Unlike Final Fantasy, which I have never played, I do own Arcanum and enjoyed playing it. However, one of the central themes of that game was the conflict between technology and magic; as Eberron does not use technology [that involves electricity, gunpowder or steam power] there is no such conflict.
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