(Capcom VS SNK 2 has like bazillion versions floating around. Each different for each platform but thats another issue. Thats just inconsistency in porting versions IMO)
Normally patching for games are free.
Not so in the world of console fighter games. Its kinda hard to patch a console game so it rarely gets patched. But in fighting game, patches are necessary, cause like multiplayer PC games, balance is crucial.
Most of times these changes get ironed out in the arcades, and HOPEFULLY (yes hope sigh) issues get resolved before console versions come out, so console can reflect the latest arcade version of that game. Well that ideal rarely gets achieved.
I'll use Virtua Fighter as an example. That game had quite a few revision in the arcade. And Virtua Fighter version C was released for the PS2 Console. But it still had balance issues (VF4 is an extremly balanced game, but in high competition, even the minor issues get blown out of porportion). So Virtua Fighter:Evo came out which added 2 new character and alot of balance changes. after 2 revision of Evo, console version was released fro $30. Since VF4:Evo had 2 new characters, it could be passes off as an "Expansion".
Now new Virtua Fighter is coming out this summer. No doubt it will have few revision in arcade before before released in console. Which will probably be $30 again. This time no new characters. Just all balance changes and new game modes. So that makes paying for this game alone: 40+30+30=100....
Its a great game and nearly flawless, but whenever they are going through revision, it feels like I'm paying for a patch. Sigh, at least you PC gamers don't have to deal with this.....
But I'm sure some of you can relate. Don't you feel that game developers rely too much on patches and expansion to fix things? And especially patches? (which you have to pay for). Civ was kinda like this. It took 2 expansion for civ to kinda become what everyone expected of vanilla civ3 initially....
Normally patching for games are free.
Not so in the world of console fighter games. Its kinda hard to patch a console game so it rarely gets patched. But in fighting game, patches are necessary, cause like multiplayer PC games, balance is crucial.
Most of times these changes get ironed out in the arcades, and HOPEFULLY (yes hope sigh) issues get resolved before console versions come out, so console can reflect the latest arcade version of that game. Well that ideal rarely gets achieved.
I'll use Virtua Fighter as an example. That game had quite a few revision in the arcade. And Virtua Fighter version C was released for the PS2 Console. But it still had balance issues (VF4 is an extremly balanced game, but in high competition, even the minor issues get blown out of porportion). So Virtua Fighter:Evo came out which added 2 new character and alot of balance changes. after 2 revision of Evo, console version was released fro $30. Since VF4:Evo had 2 new characters, it could be passes off as an "Expansion".
Now new Virtua Fighter is coming out this summer. No doubt it will have few revision in arcade before before released in console. Which will probably be $30 again. This time no new characters. Just all balance changes and new game modes. So that makes paying for this game alone: 40+30+30=100....
Its a great game and nearly flawless, but whenever they are going through revision, it feels like I'm paying for a patch. Sigh, at least you PC gamers don't have to deal with this.....
But I'm sure some of you can relate. Don't you feel that game developers rely too much on patches and expansion to fix things? And especially patches? (which you have to pay for). Civ was kinda like this. It took 2 expansion for civ to kinda become what everyone expected of vanilla civ3 initially....
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