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  • #46
    Note : The white bone armour requires Leather armour +1, but makes a suit of half-plate. Don't ask why.

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

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    • #47
      This screwed me the first time too, when I gave away my precious leather +1, to get an armor I could not wear.

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      • #48
        By the way, has anyone ever tried that Foundation Light Flail (DC14 Knock)? It seems to be useful for non-rogues, but I never could get that Knock feature work.

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        • #49
          It broken too. It asks chests to make a save at DC14, but chests don't have saving throws to make. The script just fals to fire.

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • #50
            Originally posted by Jamski
            ...but chests don't have saving throws to make.
            But then they should die instantly, don't you agree?

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            • #51
              I have to say it - chests are THE big bugbear of NWN. They are tough, locked, damage resistant, trapped and mostly contain about 3 gp. There are thousands of them too.

              I leave most of them, unless I have a FIREBALL going spare

              (Note - fireball never asks the chests to make a save for half damage, does it?)

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

              Comment


              • #52
                Thats why a rogue henchman is nifty - he does all that sort of stuff for you. If only he automatically unlocked things rather than waiting for you to try first and then run over (eventually) to unlock it himself.
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #53
                  I'm just trying that improved henchman AI and inventory hakpak. Boy, it's great!

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                  • #54
                    Ralph: Where can I find this hakpak? (I'm assuming that it adds hench inventory for the original campaign, where it's not currently supported.)
                    oh god how did this get here I am not good with livejournal

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                    • #55
                      Henchman Inventory & Battle AI mod v1.01 by Tony K

                      You need to pick the right version. If you have HotU, you can use 1.01. If you only have SoU, you need to get 0.99. If doesn't work with the plain game.

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                      • #56
                        Originally posted by Jamski
                        I have to say it - chests are THE big bugbear of NWN. They are tough, locked, damage resistant, trapped and mostly contain about 3 gp. There are thousands of them too.

                        I leave most of them, unless I have a FIREBALL going spare

                        (Note - fireball never asks the chests to make a save for half damage, does it?)

                        -Jam
                        My wizard usually has so much intelligence, that he can invest in Open locks, search, and disable traps.

                        Although HOTU does have a few new skills that look interesting (brew potion and such). But I haven't actually used them yet. I still think it is less a headache to just take open locks, search, disable traps, spellcraft, and concentration.

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                        • #57
                          A wizard doesn't need these skills. He can always cast Find Traps (3) (which finds and disables all traps in a fairly large area) and Knock (2) (which opens all locks in a large area). Also, if there's a large cluster of locked and trapped chests, he can toss a Fireball (3) at one of it, it usually vaporizes the whole bunch.

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                          • #58
                            but I prefer to keep those spell slots open for the good level 3 spells.

                            level 2 spells are fairly worthless though, I would have no problem using knock.

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                            • #59
                              Originally posted by Dissident
                              level 2 spells are fairly worthless though, I would have no problem using knock.
                              Buffing your henchman for free, or having a Bull's Strength for carrying more loot worthless?

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                              • #60
                                I always use bull's strength and fox's cunning. But you have more slots than that. I usually have melf's acid arrow as well, but I don't use it that much when you get to a higher level.

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