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  • #31
    Originally posted by centrifuge
    ...but what about all of these vials of dragons blood, slaad's tongues, poison glands, skeleton knuckles etc. ?
    Dragons blood is good for the blacksmith, the other reagents aren't. But in Eltoora's lab (Many-starred cloak) in chapter 2 and 3 you can craft some magical items out of the other reagents. But you don't need more than, say 2 or 3 of each.

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    • #32
      Diamonds, ironwood, fariry dust are good for the blacksmith too. Oh, and gargoyle skulls.

      But you'll need a +1 weapon of the right type as well. Off the top of y head, the diamond goes well with a Scimitar or Katana.

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #33
        And the broadsword. I made one of them, buying a diamond back at around 1000 gold. The improved sword didn't quite pay for that kind of investment.

        But at least I have a nifty backup weapon.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

        Comment


        • #34
          On the question of whether a rogue's sneak attack and an assassin's death strike stacks,

          I can testify that it does

          Comment


          • #35
            The +2 scimatar with the extra +1d6 fire damage is worth using the diamond for. Its sweet

            Extra fire/cold/acid/sonic/electric damage is great because you can use it to smash down doors and locked chests with ease. They only resist physical damage.

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • #36
              That is what my henchman is good for though.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #37
                Wait till you get boots of speed. Then you'll want to disintigrate the damm henchman

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • #38
                  Originally posted by Jamski
                  Diamonds, ironwood, fariry dust are good for the blacksmith too. Oh, and gargoyle skulls.
                  Lol, I should have added "of those he listed", to be clear. To be complete Special Holy Water and Adamantite should be mentioned as well.

                  Comment


                  • #39
                    Why is that Jam? If my guess is right, your problem is because the henchman is too slow running and catching up to you. In my experience, if you get too far away from them they just teleport back near you.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • #40
                      No - you always reach combat first is the problem. You want the big ugly half orc to be their first, so YOU are the second attacker (and can make sneak attacks)

                      On the other hand, BoS are GREAT if you have a rogue henchman and you are the main fighter.

                      Lol, I should have added "of those he listed", to be clear. To be complete Special Holy Water and Adamantite should be mentioned as well.
                      I had a complete list somewhere of all the stuff the smiths could make... I'll have to try and find it again...

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #41
                        Boots of Speed are always good, because besides increasing mobility they add attacks per round and a +4 AC.

                        Comment


                        • #42
                          (Although in the PHB they should only increase speed. NWN just makes them apply Haste as a permanant effect)

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #43
                            *duke is amazed at the extent of Jamski's geeky knowledge*

                            Comment


                            • #44
                              No - be amazed at the depth. The extent is VERY small

                              -Jam
                              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                              Taht 'ventisular link be woo to clyck.

                              Comment


                              • #45
                                Originally posted by Jamski
                                I had a complete list somewhere of all the stuff the smiths could make... I'll have to try and find it again...
                                Code:
                                Marrok will enhance +1 enchanted items for 500GP and the following components.
                                
                                Adamantine
                                  Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
                                  Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
                                  Rune Hammer +1 (War Hammer, Spell res 10)                             1799GP
                                  Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
                                  Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
                                  Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
                                  Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
                                  Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
                                Diamond
                                  Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
                                  Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
                                  Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical)    2865GP
                                Dragon Blood
                                  Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
                                  Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
                                  Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
                                  Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
                                Fairy Dust
                                  Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
                                  Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
                                  Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
                                Gargoyle Skull
                                  Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
                                Ironwood
                                  Ironwood Mace +1 (Dire Mace, Weigth-40%)                               875GP
                                  Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
                                  Foundation +1 (Light Flail, DC14 Knock)                               2531GP
                                  Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
                                Special Holy Water
                                  Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
                                  Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
                                  Mace of Disruption +1 (+2 vs Undead)                                  1717GP
                                
                                Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
                                use +2 or higher items but there is no benefit).
                                
                                Adamantine
                                  Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
                                  Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
                                  Rune Hammer +3 (War Hammer, Spell res 14)                            16815GP
                                  Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
                                    Light 10m)
                                  Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
                                  Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
                                  Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
                                    Elements)
                                  Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
                                Diamond
                                  Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical)        11060GP
                                  Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
                                  Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
                                Dragon Blood
                                  Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
                                  Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
                                  Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
                                  Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
                                Fairy Dust
                                  Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
                                  Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
                                  Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
                                Gargoyle Skull
                                  Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1)                    9710GP
                                Ironwood
                                  Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
                                  Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
                                  Foundation +4 (Light Flail, DC14 Knock)                                  0GP
                                  Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
                                    Keen, Discipline+2)
                                Special Holy Water
                                  Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
                                  Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
                                    Cast See Invisibility 2/day)
                                  Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP

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