Ok, i'[ve been meaning to post this thread ever since i got this game, but never got around to it because well, i was too busy playing
But just now i've seen something so remarkable in it i just have to post it right now before i lose the excitement over it
Now keep in mind, i'm not a history buff, WW2 never had my interest, it still doesn't. It's just the engine of this game that amazes me most.
So, imagine a game, kinda like Fallout Tactics, but it's in the WW2. You choose to either play as Allies or Germans (Axis?).
I chose the Germans.
The game is setup like this, the map is divided into regions, not all of them available at the start. Each region has their own map, and that's where you move around on like the Fallout world map.
In these regions there are special places of interest where missions take place, and random ecounters where you can gain some xp, if you move into one of these locations, you'll be taken to the tactical map, and that's where the beauty starts.
Its all fully 3d, you can rotate the camera around and zoom to have a top-down view or a view similar to the fallout games. It doesn't always go as low as i want though. The character movements are also are very smooth, but the best part about the game engine is the environment.
Almost everything that could be destroyed in real life, can be destroyed in the game.
You can shoot to through windows, doors, fences and even wooden floors (i say wooden because i haven't seen another type of floor yet ). I even blew up a staircase once, which i thought was kinda bad at first, because i had to carry down a person, and they wouldn't jump down while carrying the person, but dropping them down in the hole was possible, so it all worked. But with such a dynamic environment, all new tactics are possible, especially with grenades and other explosives -> want to slow an enemy down that's following you? Blow up the stairs.
But thats not all, i'm currently in a Russian region, in a snowy environment, there are some trees, all of them covered with snow.
And here's what happened that made me post this thread:
An enemy soldier tried to shoot another enemy soldier (yeah, 3 factions in that mission), but missed and hit a tree instead. The result? All the snow was shaken of the tree
The detail in this game is unlike any other game i've played before...and i haven't even commented on the combat part yet or the story...which is a good thing, because i've mostly been skimming through the story bits....it's got something to do with missing scientists...or spies ...and an officer...well, something like that.
Also it's very stable, not a single crash yet, and i'm alt-tabbed out the game to make this post. Also no bugs noticed yet, i'm sure there are some, but they aren't obvious to me yet.
Lemmy rating: (9/10...need to know more about the story/replay value first)
But just now i've seen something so remarkable in it i just have to post it right now before i lose the excitement over it
Now keep in mind, i'm not a history buff, WW2 never had my interest, it still doesn't. It's just the engine of this game that amazes me most.
So, imagine a game, kinda like Fallout Tactics, but it's in the WW2. You choose to either play as Allies or Germans (Axis?).
I chose the Germans.
The game is setup like this, the map is divided into regions, not all of them available at the start. Each region has their own map, and that's where you move around on like the Fallout world map.
In these regions there are special places of interest where missions take place, and random ecounters where you can gain some xp, if you move into one of these locations, you'll be taken to the tactical map, and that's where the beauty starts.
Its all fully 3d, you can rotate the camera around and zoom to have a top-down view or a view similar to the fallout games. It doesn't always go as low as i want though. The character movements are also are very smooth, but the best part about the game engine is the environment.
Almost everything that could be destroyed in real life, can be destroyed in the game.
You can shoot to through windows, doors, fences and even wooden floors (i say wooden because i haven't seen another type of floor yet ). I even blew up a staircase once, which i thought was kinda bad at first, because i had to carry down a person, and they wouldn't jump down while carrying the person, but dropping them down in the hole was possible, so it all worked. But with such a dynamic environment, all new tactics are possible, especially with grenades and other explosives -> want to slow an enemy down that's following you? Blow up the stairs.
But thats not all, i'm currently in a Russian region, in a snowy environment, there are some trees, all of them covered with snow.
And here's what happened that made me post this thread:
An enemy soldier tried to shoot another enemy soldier (yeah, 3 factions in that mission), but missed and hit a tree instead. The result? All the snow was shaken of the tree
The detail in this game is unlike any other game i've played before...and i haven't even commented on the combat part yet or the story...which is a good thing, because i've mostly been skimming through the story bits....it's got something to do with missing scientists...or spies ...and an officer...well, something like that.
Also it's very stable, not a single crash yet, and i'm alt-tabbed out the game to make this post. Also no bugs noticed yet, i'm sure there are some, but they aren't obvious to me yet.
Lemmy rating: (9/10...need to know more about the story/replay value first)
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