Emperor of the Fadin sun would make a good PBEM game.
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*nudges out Spiffor* I need a great Space STRATEGY game!
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EotFS is a GREAT game... but it gets a bit heavy - like playing wars on 12 different planets at once is a bit mind destroying...
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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EotFS supposedly has crap AI, from all the reviews I've read.
Well, I finished a Solaran game of IG2. It was pretty frustrating at the end because I wanted to see what the 4 crystals did, but to get the last crystal I had to invade the last of the Kra'hen worlds, which meant it triggered the Kra'hen victory condition rather than letting me see what the crystals do. Grrr.
Looking around, I see there's nothing in the pike in terms of 4X games. Maybe Freeorion is our best hope?
*weeps bitterly*Tutto nel mondo è burla
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It's your mission to design one
Too bad Alpha Centauri isn't getting a sequel, yet. Perhaps because the original was so well done, there's nothing much you can add to it.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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EotFS supposedly has crap AI, from all the reviews I've read.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Originally posted by Urban Ranger
Birth of the Federation?SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Most space strategy games don't really seem to capture the vastness and beauty of space. I wouldn't mind seeing one with a three dimensional map, with a realistic approach to scale. You could zoom out to view situations in the local star cluster, but you could also zoom in to inspect production at an orbital factory orbiting your homeworld.
And a nearly endless universe, like in Frontier, would be nice. You'd have to find other limits on player expansion than planets though.
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Originally posted by obstructor
It is a franchize oriented game so there are some faults. I find it more entertaining than GalCiv and Moo3.
I haven't played GalCiv, so I can't tell. Though it's hard to get as bad as MoO 3. I knew it would be a stinker once I looked at their initial design.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Sandman
Most space strategy games don't really seem to capture the vastness and beauty of space. I wouldn't mind seeing one with a three dimensional map, with a realistic approach to scale. You could zoom out to view situations in the local star cluster, but you could also zoom in to inspect production at an orbital factory orbiting your homeworld.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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There have been a couple of games with 3d star maps but I have to confess finding the 2d maps more playable even if they are inherently silly.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Originally posted by Urban Ranger
That's only eye candy though.
Atmosphere is a big part of a game. "Eye candy" is part of that. "Homeworld" has a lot of "eye candy", but it simpley would not be as immersive if it were played out on a flat map like Civ games always have been.
Civ 3 is marvellously streamlined for gameplay, no question. Yet a lot of the little touches--riot screens, wonder movies, full screen diplomatic interactions--added something to the immersion. (Not that they should add these things back in, necessarily, but they didn't really compensate in a "You Are There" kind of way.)
As a result, Civ-like games seem to end up being boiled down into a kind of chess or even checkers game, where we're thinking of moving pieces around rather than building a vibrant empire.
A real stroke of genius would be to add immersive elements in without interrupting the game flow. GalCiv, which is particularly dinky in its graphic presentation, forces you to make ethical choices throughout the game--which aid immersion a bit. The planetary council also has a more "real" feel to it than, say, Civ 3's UN.
Starflight did an excellent job at this. A lot of the pilot-sims do a pretty good job as well.
But empire building games? There aren't any. (At least that I know of.)
[ok][ok]
"I used to eat a lot of natural foods until I learned that most people die of natural causes. "
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Originally posted by okblacke
"Only eye candy". As someone who's been playing since the days of "ADVENT" and who stuck with Infocom-type games while Sierra was pumping out graphical adventures, I have to say that I've grown to respect "only eye candy" in recent years.
Atmosphere is a big part of a game. "Eye candy" is part of that. "Homeworld" has a lot of "eye candy", but it simpley would not be as immersive if it were played out on a flat map like Civ games always have been.
Civ 3 is marvellously streamlined for gameplay, no question. Yet a lot of the little touches--riot screens, wonder movies, full screen diplomatic interactions--added something to the immersion. (Not that they should add these things back in, necessarily, but they didn't really compensate in a "You Are There" kind of way.)
As a result, Civ-like games seem to end up being boiled down into a kind of chess or even checkers game, where we're thinking of moving pieces around rather than building a vibrant empire.
EDIT: Although, I suppose you could make the argument that Europa Universalis is heavy on the "ear candy"Rethink Refuse Reduce Reuse
Do It Ourselves
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Originally posted by Urban Ranger
Some faults? That surely is an understatment
I haven't played GalCiv, so I can't tell. Though it's hard to get as bad as MoO 3. I knew it would be a stinker once I looked at their initial design.
And I even mention Civ3 which is more than 95 percent "faults".SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Originally posted by Urban Ranger
That's only eye candy though.
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