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  • #46
    Yup.

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    • #47
      Fine with me.

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      • #48
        We need more players. If you are lurking then come on join the game!

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        • #49
          So when are we planning on starting this war?
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #50
            We need at least 8.

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            • #51
              1. I disagree that you should lose your stockpiled nukes. Your orders should just be scrambled (that is if you choose launch, then no launch).

              2. Spy's should be ineffective against hide in bunker (You need one trump of the spy move, basically makes playing the spy a little more challenging).

              3. A question about stockpiled nukes. Can you stockpile, then fire only three the next turn (still having one stockpiled), and fire three again?
              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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              • #52
                1. I think it's fairer as I proposed it........you fire them that turn you lose them. People earlier seemed to agree with it, so any other dissenters should speak up now.

                2. I already said this, and we agreed that spies die to a trap if the player bunkers.

                3. Don't see why not if everyone is happy.

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                • #53
                  1. When stockpiled nukes are set be fired, they're lost (Explosion in the air ), if this player is being sabotaged

                  2. As already said: Agreed... spies cannot sabotage a bunker

                  3. I'd say this should be up to the GM to decide... it's him who's going to keep track on them
                  This space is empty... or is it?

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                  • #54
                    Okay, last one. Can we waste a turn on rebuilding our bunker?
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                    • #55
                      I also think its fair to say you can rebuild, which costs 1 turn. It's costly and wont get used that much I think, but it is a reasonable resource IMO.

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                      • #56
                        Yes, that sounds reasonable... as for firing half your stockpile, I don't see why not - it wouldn't be hard to keep track, and there's nothing in particular that would stop you from doing so.

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                        • #57
                          Ok both are in.

                          All you lurkers, consider joining. Look how much effort we are putting in to make the game a good one!

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                          • #58
                            Make a new thread with a slightly pornographic title.

                            "DrSpike has a big rocket for you"

                            Then we can get started

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

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                            • #59
                              We only want 2 more, not 202.

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                              • #60
                                How many people did you expect your big rocket would attract

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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