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Supreme Ruler 2010

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  • #46
    I don't believe we are going to include actual battle-goats as a unit

    However, in the list of 'politically incorrect' units we have already decided against:

    - "Partisan Minesweepers" (no equipment required)

    - The "Australian Rabid Dingo Pack"

    - The "Combat Swimmer" (apparently a real occupation, it just sounded a bit too strange - as in "Captian, look out, a pack of Combat Swimmers are approaching!")

    - The "Poutine Launcher" (considered a Weapon of Mass Destruction in Quebec)


    -- George.

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    • #47
      Originally posted by Space05us
      Oops, i guess i should have realized that

      SDNWTN


      SDWTN?
      Sarcasm does not work on the net.
      "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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      • #48
        Originally posted by Azazel
        lotm, did you get my PM? do you play "lost in translation"?
        i havent been following it, no. I just looked at your text. Oy, thats long for me, and without nekudot. It'll take a while for me even to make a garbled translation, and i may have to check the Lost in trans thread to get a better idea of what people are doing. Hope the thread isnt waiting for me.
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • #49
          Another preview of Supreme Ruler 2010 posted today...

          From GameSpy:



          Not a very detailed preview, but a general overview. A few factual omissions in this one, for example:

          - Multiplayer is fully functional in our Preview and Beta versions - we wanted to make sure that Multiplayer was implemented very early in the design cycle, so that it would be stable and reliable (as well as assisting us with ongoing play balancing).

          - Cabinet/Advisors are more integrated than the preview implies - any department can be set to full 'cabinet control' to avoid micromanagement.

          -- George.

          - Lead Programmer, BattleGoat Studios.

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          • #50
            Check out www.wargamer.com preview of the game. Looks good guys!

            when is this game due out anyway?
            signature not visible until patch comes out.

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            • #51
              Originally posted by Cookie Monster
              Check out www.wargamer.com preview of the game. Looks good guys!

              when is this game due out anyway?
              Yes, the Wargamer preview is a nice one, they've gone in to a bit more detail than most....

              A direct link to the preview itself is:
              Latest news and guides for Warhammer 40k, Age of Sigmar, Dungeons and Dragons, Magic: The Gathering, board games, TTRPGs, war games, Pokémon, Yu-Gi-Oh! and more


              One of the quotes from this preview that I like:
              Supreme Ruler 2010 has my nomination for "Most Ambitious Strategy Game of All Time".

              As far as the release date, since the beginning of the year we've been reviewing development with our publisher, Strategy First, and the release date has been set to late 3rd Quarter 2004. In general we're aiming for a street date of early September, and we're hoping to have a "worldwide" release at the same time.

              We've always said we won't release "until it's ready", however the current beta test version is extremely stable, Multiplayer has been working well, and other elements (finishing the Scenarios) are also on track. So it looks good for September.

              -- George.

              - George Geczy, Lead Programmer, BattleGoat Stuidos.

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              • #52
                heh, I'm wishing I signed up for the beta now.
                Rethink Refuse Reduce Reuse

                Do It Ourselves

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                • #53
                  It's not too late Ludd. Go to the forums (www.bgforums.com) in the beta discussion section and you'll see.
                  Go GalCiv, go! Go Society, go!

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                  • #54
                    Another preview of Supreme Ruler 2010 has been posted... a pretty good overview:

                    Supreme Ruler 2010 is not another build and attack 'click fest', but a challenging simulation of political and military leadership. You control the agenda of your region as you maintain its economy, grow the support of your population, and strive to influence your neighbors. Through skilled management your influence and popularity will grow.... Will you be a successful diplomat, who can increase your power through an incredibly flexible diplomacy model, or will you be a ruthless and ambitious ruler that lets your tanks and missiles speak for you?



                    Has a bunch of good quotes, this is one of my favourites from the article:

                    "Games like this are exactly the games that EA and Microsoft are incapable of pulling off because they lack the guts."

                    -- George.


                    - George Geczy, Lead Programmer, BattleGoat Studios

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